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[ipdf/code.git] / src / screen.h
1 #ifndef _SCREEN_H
2 #define _SCREEN_H
3
4 #include <SDL.h>
5
6 #include <functional>
7
8 #include "stb_truetype.h"
9 #include "graphicsbuffer.h"
10 #include "shaderprogram.h"
11
12 namespace IPDF
13 {
14         /*
15          * The "Screen" class handles managing the OS window (using SDL2).
16          */
17         class Screen
18         {
19         public:
20                 Screen();
21                 ~Screen();
22
23                 // 'Pumps' the system event queue.
24                 // Returns 'false' if the program should quit.
25                 bool PumpEvents();
26
27                 // Clears the screen to a given colour.
28                 void Clear(float r=1.0, float g=1.0, float b=1.0, float a=1.0);
29
30                 // Finishes rendering a frame, and presents it on the screen.
31                 void Present();
32
33                 // Get the current width/height of the window's viewport.
34                 int ViewportWidth() const { return m_viewport_width; }
35                 int ViewportHeight() const { return m_viewport_height; }
36                 
37                 // Debug Font handling
38                 void DebugFontInit(const char *font_name, float font_size = 12);
39                 void DebugFontClear();
40                 void DebugFontPrint(const char *str);
41                 void DebugFontPrintF(const char *fmt, ...);
42                 
43                 // Handle mouse input.
44                 typedef std::function<void(int x, int y, int button, int wheel)> MouseHandler;
45                 void SetMouseHandler(MouseHandler handler)
46                 {
47                         m_mouse_handler = handler;
48                 }
49                 
50                 enum MouseCursors
51                 {
52                         CursorArrow,
53                         CursorWait,
54                         CursorWaitArrow,
55                         CursorMove,
56                         CursorHand
57                 };
58                 void SetMouseCursor(MouseCursors cursor);
59
60                 void ScreenShot(const char * filename) const;
61                 void RenderBMP(const char * filename) const;
62                 void RenderPixels(int x, int y, int w, int h, uint8_t * pixels) const;
63
64
65
66                 // Returns the CPU time (in seconds) it took to render the last completed frame.
67                 double GetLastFrameTimeCPU() const { return m_last_frame_time / SDL_GetPerformanceFrequency(); }
68                 // Returns the GPU time (in seconds) it took to render the last completed frame.
69                 double GetLastFrameTimeGPU() const;
70         private:
71                 void ResizeViewport(int width, int height);
72                 void DebugFontFlush();
73                 
74                 MouseHandler m_mouse_handler;
75                 int m_last_mouse_x;
76                 int m_last_mouse_y;
77
78                 double m_last_frame_time;
79                 double m_frame_begin_time;
80                 GLuint m_frame_gpu_timer;
81                 GLuint m_last_frame_gpu_timer;
82
83                 int m_viewport_width;
84                 int m_viewport_height;
85                 SDL_Window *m_window;
86                 SDL_GLContext m_gl_context;
87                 ShaderProgram m_texture_prog;
88                 ShaderProgram m_font_prog;
89                 GLint m_colour_uniform_location;
90                 GraphicsBuffer m_viewport_ubo;
91                 stbtt_bakedchar m_debug_font_rects[96];
92                 unsigned int m_debug_font_atlas;
93                 float m_debug_font_x;
94                 float m_debug_font_y;
95                 float m_debug_font_size;
96                 GraphicsBuffer m_debug_font_vertices;
97                 GraphicsBuffer m_debug_font_indices;
98                 int m_debug_font_vertex_head;
99                 int m_debug_font_index_head;
100         };
101
102 }
103
104 #endif // _SCREEN_H

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