Maybe don't use all of the lines. Or maybe do.
[ipdf/code.git] / src / shaders / basictex_frag.glsl
1 #version 140
2
3 in vec2 fp_tex_coord;
4
5 out vec4 output_colour;
6
7 uniform sampler2D tex;
8 uniform vec4 colour;
9
10 void main()
11 {
12         output_colour = texture(tex, fp_tex_coord) * colour;
13 }
14

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