// (So can't just use the Copy constructor on the inverse of bounds)
// BRect inverse = {-bounds.x/bounds.w, -bounds.y/bounds.h, BReal(1)/bounds.w, BReal(1)/bounds.h};
Bezier result;
// (So can't just use the Copy constructor on the inverse of bounds)
// BRect inverse = {-bounds.x/bounds.w, -bounds.y/bounds.h, BReal(1)/bounds.w, BReal(1)/bounds.h};
Bezier result;