Add quadtree back to the Makefile
[ipdf/code.git] / src / controlpanel.cpp
index f2d0324..e4e68d6 100644 (file)
@@ -95,6 +95,31 @@ QMenu * ControlPanel::CreateViewMenu()
        view->addAction(m_view_set_bounds);
        connect(m_view_set_bounds, SIGNAL(triggered()), this, SLOT(SetViewBounds()));
        
+       m_view_show_bezier_bounds = new QAction("&Show Bezier Bounds", this);
+       m_view_show_bezier_bounds->setCheckable(true);
+       view->addAction(m_view_show_bezier_bounds);
+       connect(m_view_show_bezier_bounds, SIGNAL(triggered()), this, SLOT(ToggleShowBezierBounds()));
+       
+       m_view_show_bezier_type = new QAction("&Show Bezier Type", this);
+       m_view_show_bezier_type->setCheckable(true);
+       view->addAction(m_view_show_bezier_type);
+       connect(m_view_show_bezier_type, SIGNAL(triggered()), this, SLOT(ToggleShowBezierType()));
+       
+       m_view_show_fill_bounds = new QAction("&Show Fill Bounds", this);
+       m_view_show_fill_bounds->setCheckable(true);
+       view->addAction(m_view_show_fill_bounds);
+       connect(m_view_show_fill_bounds, SIGNAL(triggered()), this, SLOT(ToggleShowFillBounds()));
+       
+       m_view_show_fill_points = new QAction("&Show Fill Points", this);
+       m_view_show_fill_points->setCheckable(true);
+       view->addAction(m_view_show_fill_points);
+       connect(m_view_show_fill_bounds, SIGNAL(triggered()), this, SLOT(ToggleShowFillPoints()));
+       
+       m_view_enable_shading = new QAction("&Enable Shading", this);
+       m_view_enable_shading->setCheckable(true);
+       view->addAction(m_view_enable_shading);
+       connect(m_view_enable_shading, SIGNAL(triggered()), this, SLOT(ToggleEnableShading()));
+       
        return view;
 }
 
@@ -147,6 +172,13 @@ void ControlPanel::UpdateAll()
        m_screen_cpu_rendering->setChecked(!using_gpu_rendering);       
        m_screen_show_debug->setChecked(m_screen.DebugFontShown());
        
+       m_view_show_bezier_bounds->setChecked(m_view.ShowingBezierBounds());
+       m_view_show_bezier_type->setChecked(m_view.ShowingBezierType());
+       m_view_show_fill_bounds->setChecked(m_view.ShowingFillBounds());
+       m_view_show_fill_points->setChecked(m_view.ShowingFillPoints());
+       m_view_enable_shading->setChecked(m_view.PerformingShading());
+       
+       
        // update things based on state
        const char * title;
        const char * tooltip;
@@ -187,6 +219,39 @@ void ControlPanel::UpdateAll()
        setToolTip(tooltip);
 }
 
+void ControlPanel::ToggleShowBezierBounds()
+{
+       bool state = m_view.ShowingBezierBounds();
+       m_view.ShowBezierBounds(!state);
+       UpdateAll();
+}
+void ControlPanel::ToggleShowBezierType()
+{
+       bool state = m_view.ShowingBezierType();
+       m_view.ShowBezierType(!state);
+       UpdateAll();
+}
+void ControlPanel::ToggleShowFillBounds()
+{
+       bool state = m_view.ShowingFillBounds();
+       m_view.ShowFillBounds(!state);
+       UpdateAll();
+}
+
+void ControlPanel::ToggleShowFillPoints()
+{
+       bool state = m_view.ShowingFillPoints();
+       m_view.ShowFillPoints(!state);
+       UpdateAll();
+}
+
+void ControlPanel::ToggleEnableShading()
+{
+       bool state = m_view.PerformingShading();
+       m_view.PerformShading(!state);
+       UpdateAll();
+}
+
 void ControlPanel::SetGPURendering()
 {
        m_view.SetGPURendering(true);

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