break;
case AT_LoadSVG:
{
+#ifndef QUADTREE_DISABLED
+ view->Doc().SetQuadtreeInsertNode(view->GetCurrentQuadtreeNode());
+#endif
#ifdef TRANSFORM_OBJECTS_NOT_VIEW
view->Doc().LoadSVG(currentAction.textargs, Rect(Real(1)/Real(2),Real(1)/Real(2),Real(1)/Real(800),Real(1)/Real(600)));
#else
const Rect & bounds = view->GetBounds();
view->Doc().LoadSVG(currentAction.textargs, Rect(bounds.x+bounds.w/Real(2),bounds.y+bounds.h/Real(2),bounds.w/Real(800),bounds.h/Real(600)));
#endif
+#ifndef QUADTREE_DISABLED
+ view->Doc().PropagateQuadChanges(view->GetCurrentQuadtreeNode());
+#endif
currentAction.type = AT_WaitFrame;
view->ForceRenderDirty();
view->ForceBufferDirty();