Merge branch terrible and branch awful
[ipdf/code.git] / src / debugscript.cpp
index dd6a5df..6d4ba7f 100644 (file)
@@ -173,14 +173,14 @@ void DebugScript::ParseAction(View * view, Screen * scr)
                currentAction.type = AT_ScreenShot;
                inp >> currentAction.textargs;  
        }
-       else if (actionType == "printfps")
+       else if (actionType == "printspf")
        {
-               currentAction.type = AT_PrintFPS;
+               currentAction.type = AT_PrintSPF;
                currentAction.iz = currentAction.loops;
-               m_fps_cpu_mean = 0;
-               m_fps_gpu_mean = 0;
-               m_fps_cpu_stddev = 0;
-               m_fps_gpu_stddev = 0;
+               m_spf_cpu_mean = 0;
+               m_spf_gpu_mean = 0;
+               m_spf_cpu_stddev = 0;
+               m_spf_gpu_stddev = 0;
        }
        else if (actionType == "printbounds")
        {
@@ -226,16 +226,16 @@ bool DebugScript::Execute(View *view, Screen *scr)
        case AT_WaitFrame:
                break;
        case AT_Translate:
-               view->Translate(currentAction.x, currentAction.y);
+               view->Translate(Double(currentAction.x), Double(currentAction.y));
                break;
        case AT_TranslatePx:
                view->Translate(Real(currentAction.ix)/Real(scr->ViewportWidth()), Real(currentAction.iy)/Real(scr->ViewportHeight()));
                break;
        case AT_Zoom:
-               view->ScaleAroundPoint(currentAction.x, currentAction.y, currentAction.z);
+               view->ScaleAroundPoint(Double(currentAction.x), Double(currentAction.y), Double(currentAction.z));
                break;
        case AT_ZoomPx:
-               view->ScaleAroundPoint(Real(currentAction.ix)/Real(scr->ViewportWidth()),Real(currentAction.iy)/Real(scr->ViewportHeight()), Real(expf(-currentAction.iz/20.f)));
+               view->ScaleAroundPoint(Real(currentAction.ix)/Real(scr->ViewportWidth()),Real(currentAction.iy)/Real(scr->ViewportHeight()), exp(Real(-currentAction.iz)/Real(20)));
                break;
        case AT_SetGPURendering:
                view->SetGPURendering(true);
@@ -320,13 +320,13 @@ bool DebugScript::Execute(View *view, Screen *scr)
                
 
                VReal s = target.w/(view->GetBounds().w);
-               if (Real(s) != 1)
+               if (s != VReal(1))
                {
                        VReal x0;
                        VReal y0;
                        x0 = (view->GetBounds().x - target.x)/((s - VReal(1))*view->GetBounds().w);
                        y0 = (view->GetBounds().y - target.y)/((s - VReal(1))*view->GetBounds().h);
-                       view->ScaleAroundPoint(x0, y0, s);
+                       view->ScaleAroundPoint(Double(x0), Double(y0), Double(s));
                        currentAction.loops++;
                }
                else
@@ -344,13 +344,13 @@ bool DebugScript::Execute(View *view, Screen *scr)
                target.w += view->GetBounds().w;
                target.h += view->GetBounds().h;
                VReal s = target.w/(view->GetBounds().w);
-               if (Real(s) != 1)
+               if (s != VReal(1))
                {
                        VReal x0;
                        VReal y0;
                        x0 = (view->GetBounds().x - target.x)/((s - VReal(1))*view->GetBounds().w);
                        y0 = (view->GetBounds().y - target.y)/((s - VReal(1))*view->GetBounds().h);
-                       view->ScaleAroundPoint(x0, y0, s);
+                       view->ScaleAroundPoint(Double(x0), Double(y0), Double(s));
                        currentAction.loops++;
                }
                else
@@ -379,7 +379,7 @@ bool DebugScript::Execute(View *view, Screen *scr)
                currentAction.loops = 1;
                break;
        }
-       case AT_PrintFPS:
+       case AT_PrintSPF:
        {
                // Using a (apparently) Soviet trick to calculate the stddev in one pass
                // This was my favourite algorithm in my Physics honours project
@@ -390,35 +390,35 @@ bool DebugScript::Execute(View *view, Screen *scr)
                if (currentAction.loops <= 1)
                {
                        double n = double(currentAction.iz);
-                       m_fps_cpu_mean /= n;
-                       m_fps_gpu_mean /= n;
+                       m_spf_cpu_mean /= n;
+                       m_spf_gpu_mean /= n;
                        
-                       m_fps_cpu_stddev = sqrt(m_fps_cpu_stddev / n - m_fps_cpu_mean*m_fps_cpu_mean);
-                       m_fps_gpu_stddev = sqrt(m_fps_gpu_stddev / n - m_fps_gpu_mean*m_fps_gpu_mean);
+                       m_spf_cpu_stddev = sqrt(m_spf_cpu_stddev / n - m_spf_cpu_mean*m_spf_cpu_mean);
+                       m_spf_gpu_stddev = sqrt(m_spf_gpu_stddev / n - m_spf_gpu_mean*m_spf_gpu_mean);
                        
                        
                        
                        printf("%d\t%f\t%f\t%f\t%f\n", currentAction.iz,
-                               m_fps_gpu_mean, m_fps_gpu_stddev,
-                               m_fps_cpu_mean, m_fps_cpu_stddev);
+                               m_spf_gpu_mean, m_spf_gpu_stddev,
+                               m_spf_cpu_mean, m_spf_cpu_stddev);
                }
                else
                {
                        
-                       double fps_cpu = 1.0/scr->GetLastFrameTimeCPU();
-                       double fps_gpu = 1.0/scr->GetLastFrameTimeGPU();
+                       double spf_cpu = scr->GetLastFrameTimeCPU();
+                       double spf_gpu = scr->GetLastFrameTimeGPU();
                        
-                       m_fps_cpu_mean += fps_cpu;
-                       m_fps_gpu_mean += fps_gpu;
+                       m_spf_cpu_mean += spf_cpu;
+                       m_spf_gpu_mean += spf_gpu;
                        
-                       m_fps_cpu_stddev += fps_cpu*fps_cpu;
-                       m_fps_gpu_stddev += fps_gpu*fps_gpu;
+                       m_spf_cpu_stddev += spf_cpu*spf_cpu;
+                       m_spf_gpu_stddev += spf_gpu*spf_gpu;
                }
                break;
        }
        case AT_PrintBounds:
        {
-               printf("%s\t%s\t%s\t%s\n", Str(view->GetBounds().x).c_str(), Str(view->GetBounds().y).c_str(), Str(view->GetBounds().w).c_str(), Str(view->GetBounds().h).c_str());
+               printf("%s\t%s\t%s\t%s\t%s\t%s\n", Str(view->GetBounds().x).c_str(), Str(view->GetBounds().y).c_str(), Str(view->GetBounds().w).c_str(), Str(view->GetBounds().h).c_str(), Str(Log10(view->GetBounds().w)).c_str(), Str(Log10(view->GetBounds().h)).c_str());
                break;
        }
        case AT_ProfileDisplay:

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