Painfully merge branch 'master' of git.ucc.asn.au:ipdf/code
[ipdf/code.git] / src / document.cpp
index 22e4235..6e022df 100644 (file)
@@ -184,6 +184,8 @@ QuadTreeIndex Document::GenQuadChild(QuadTreeIndex parent, QuadTreeNodeChildren
                }
        }
        m_quadtree.nodes[new_index].object_end = m_objects.bounds.size();
+       // No objects are dirty.
+       m_quadtree.nodes[new_index].object_dirty = m_objects.bounds.size();
        switch (type)
        {
                case QTC_TOP_LEFT:
@@ -204,6 +206,80 @@ QuadTreeIndex Document::GenQuadChild(QuadTreeIndex parent, QuadTreeNodeChildren
        return new_index;
 }
 
+void Document::OverlayQuadChildren(QuadTreeIndex orig_parent, QuadTreeIndex parent, QuadTreeNodeChildren type)
+{
+       QuadTreeIndex new_index = m_quadtree.nodes.size();
+       Debug("-------------- Generating Quadtree Node %d (orig %d parent %d, type %d) ----------------------", new_index, orig_parent, parent, type);
+       m_quadtree.nodes.push_back(QuadTreeNode{QUADTREE_EMPTY, QUADTREE_EMPTY, QUADTREE_EMPTY, QUADTREE_EMPTY, orig_parent, type, 0, 0, -1});
+
+       m_quadtree.nodes[new_index].object_begin = m_objects.bounds.size();
+       for (unsigned i = m_quadtree.nodes[parent].object_dirty; i < m_quadtree.nodes[parent].object_end; ++i)
+       {
+               if (IntersectsQuadChild(m_objects.bounds[i], type))
+               {
+                       m_count += ClipObjectToQuadChild(i, type);
+               }
+       }
+       m_quadtree.nodes[new_index].object_end = m_objects.bounds.size();
+       QuadTreeIndex orig_node = -1;
+       switch (type)
+       {
+               case QTC_TOP_LEFT:
+                       orig_node = m_quadtree.nodes[orig_parent].top_left = new_index;
+                       break;
+               case QTC_TOP_RIGHT:
+                       orig_node = m_quadtree.nodes[orig_parent].top_right = new_index;
+                       break;
+               case QTC_BOTTOM_LEFT:
+                       orig_node = m_quadtree.nodes[orig_parent].bottom_left = new_index;
+                       break;
+               case QTC_BOTTOM_RIGHT:
+                       orig_node = m_quadtree.nodes[orig_parent].bottom_right = new_index;
+                       break;
+               default:
+                       Fatal("Tried to overlay a QuadTree child of invalid type!");
+       }
+       if (orig_node == -1)
+               Fatal("Tried to overlay a QuadTree child that didn't exist!");
+
+       // Add us to the node's overlay linked list.
+       QuadTreeIndex prev_overlay = orig_node;
+       while (m_quadtree.nodes[prev_overlay].next_overlay != -1);
+       m_quadtree.nodes[prev_overlay].next_overlay = new_index;
+
+       // Recurse into any extant children.
+       if (m_quadtree.nodes[orig_node].top_left != -1)
+               OverlayQuadChildren(orig_node, new_index, QTC_TOP_LEFT);
+       if (m_quadtree.nodes[orig_node].top_right != -1)
+               OverlayQuadChildren(orig_node, new_index, QTC_TOP_RIGHT);
+       if (m_quadtree.nodes[orig_node].bottom_left != -1)
+               OverlayQuadChildren(orig_node, new_index, QTC_BOTTOM_LEFT);
+       if (m_quadtree.nodes[orig_node].bottom_right != -1)
+               OverlayQuadChildren(orig_node, new_index, QTC_BOTTOM_RIGHT);
+
+       m_quadtree.nodes[new_index].object_dirty = m_quadtree.nodes[new_index].object_end;
+}
+
+void Document::PropagateQuadChanges(QuadTreeIndex node)
+{
+       for(QuadTreeIndex overlay = node; overlay != -1; overlay = m_quadtree.nodes[overlay].next_overlay)
+       {
+               // We don't care about clean overlays.
+               if (m_quadtree.nodes[overlay].object_dirty == m_quadtree.nodes[overlay].object_end) continue;
+               // Recurse into any extant children.
+               if (m_quadtree.nodes[node].top_left != -1)
+                       OverlayQuadChildren(node, overlay, QTC_TOP_LEFT);
+               if (m_quadtree.nodes[node].top_right != -1)
+                       OverlayQuadChildren(node, overlay, QTC_TOP_RIGHT);
+               if (m_quadtree.nodes[node].bottom_left != -1)
+                       OverlayQuadChildren(node, overlay, QTC_BOTTOM_LEFT);
+               if (m_quadtree.nodes[node].bottom_right != -1)
+                       OverlayQuadChildren(node, overlay, QTC_BOTTOM_RIGHT);
+
+               m_quadtree.nodes[overlay].object_dirty = m_quadtree.nodes[overlay].object_end;
+       }
+}
+
 // Reparent a quadtree node, making it the "type" child of a new node.
 QuadTreeIndex Document::GenQuadParent(QuadTreeIndex child, QuadTreeNodeChildren type)
 {
@@ -222,6 +298,7 @@ QuadTreeIndex Document::GenQuadParent(QuadTreeIndex child, QuadTreeNodeChildren
                }
        }
        m_quadtree.nodes[new_index].object_end = m_objects.bounds.size();
+       m_quadtree.nodes[new_index].object_dirty = m_objects.bounds.size();
        switch (type)
        {
                case QTC_TOP_LEFT:
@@ -340,24 +417,34 @@ unsigned Document::Add(ObjectType type, const Rect & bounds, unsigned data_index
 #ifndef QUADTREE_DISABLED
        if (qti != -1)
        {
-               while (m_quadtree.nodes[qti].next_overlay != -1)
+               QuadTreeIndex new_qti = qti;
+               while (m_quadtree.nodes[new_qti].next_overlay != -1)
                {
-                       if (m_count == m_quadtree.nodes[qti].object_end+1)
+                       if (m_count == m_quadtree.nodes[new_qti].object_end+1)
                        {
-                               m_quadtree.nodes[qti].object_end++;
+                               m_quadtree.nodes[new_qti].object_end++;
                                goto done;
                        }
-                       qti = m_quadtree.nodes[qti].next_overlay;
+                       new_qti = m_quadtree.nodes[new_qti].next_overlay;
+               }
+               {
+                       QuadTreeIndex overlay = m_quadtree.nodes.size();
+                       Debug("Adding new overlay, nqti = %d, overlay = %d", new_qti, overlay);
+                       m_quadtree.nodes.push_back(m_quadtree.nodes[qti]);
+                       m_quadtree.nodes[overlay].object_begin = m_count;
+                       // All objects are dirty.
+                       m_quadtree.nodes[overlay].object_dirty = m_count;
+                       m_quadtree.nodes[overlay].object_end = m_count+1;
+                       m_quadtree.nodes[overlay].next_overlay = -1;
+                       m_quadtree.nodes[new_qti].next_overlay = overlay;
+                       new_qti = overlay;
                }
-               QuadTreeIndex overlay = m_quadtree.nodes.size();
-               m_quadtree.nodes.push_back(m_quadtree.nodes[qti]);
-               m_quadtree.nodes[overlay].object_begin = m_count;
-               m_quadtree.nodes[overlay].object_end = m_count+1;
-               m_quadtree.nodes[qti].next_overlay = overlay;
+done: // matches is not amused, but sulix is nice and moved it inside the #ifdef for him.
+               m_count++;
+               PropagateQuadChanges(qti);
        }
-done: // matches is not amused
 #endif
-       return (m_count++); // Why can't we just use the size of types or something?
+       return m_count; // Why can't we just use the size of types or something?
 }
 
 unsigned Document::AddBezierData(const Bezier & bezier)

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