QuadTree Rendering with GPU coord transform.
[ipdf/code.git] / src / document.cpp
index 76a5349..041519c 100644 (file)
@@ -89,7 +89,8 @@ void Document::Save(const string & filename)
 
 void Document::GenBaseQuadtree()
 {
-       m_quadtree.nodes.push_back(QuadTreeNode{QUADTREE_EMPTY, QUADTREE_EMPTY, QUADTREE_EMPTY, QUADTREE_EMPTY, QUADTREE_EMPTY, QTC_UNKNOWN, 0, ObjectCount()});
+       m_quadtree.nodes.push_back(QuadTreeNode{QUADTREE_EMPTY, 1, QUADTREE_EMPTY, QUADTREE_EMPTY, QUADTREE_EMPTY, QTC_UNKNOWN, 0, 1});
+       m_quadtree.nodes.push_back(QuadTreeNode{QUADTREE_EMPTY, QUADTREE_EMPTY, QUADTREE_EMPTY, QUADTREE_EMPTY, QUADTREE_EMPTY, QTC_UNKNOWN, 1, ObjectCount()});
        m_quadtree.root_id = 0;
 }
 

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