Mostly working, optimize curves completely within nodes.
[ipdf/code.git] / src / document.cpp
index 8a5635c..1383906 100644 (file)
@@ -132,13 +132,24 @@ int Document::ClipObjectToQuadChild(int object_id, QuadTreeNodeChildren type)
                }
        case BEZIER:
                {
-               Rect child_node_bounds = TransformFromQuadChild({0,0,1,1}, type);
-               std::vector<Bezier> new_curves = m_objects.beziers[m_objects.data_indices[object_id]].ClipToRectangle(child_node_bounds);
-               Rect obj_bounds = TransformToQuadChild(m_objects.bounds[object_id], type);
+               // If we're entirely within the quadtree node, no clipping need occur.
+               if (ContainedInQuadChild(m_objects.bounds[object_id], type))
+               {
+                       m_objects.bounds.push_back(TransformToQuadChild(m_objects.bounds[object_id], type));
+                       m_objects.types.push_back(m_objects.types[object_id]);
+                       m_objects.data_indices.push_back(m_objects.data_indices[object_id]);
+                       return 1;
+               }
+               Rect clip_bezier_bounds = TransformRectCoordinates(m_objects.bounds[object_id], TransformFromQuadChild(Rect{0,0,1,1}, type)); 
+               std::vector<Bezier> new_curves = m_objects.beziers[m_objects.data_indices[object_id]].ClipToRectangle(clip_bezier_bounds);
                for (size_t i = 0; i < new_curves.size(); ++i)
                {
-                       unsigned index = AddBezierData(new_curves[i]);
-                       m_objects.bounds.push_back(obj_bounds);
+                       Rect new_bounds = TransformToQuadChild(m_objects.bounds[object_id], type);
+                       Bezier new_curve_data = new_curves[i].ToAbsolute(TransformToQuadChild(m_objects.bounds[object_id],type));
+                       new_bounds = new_curve_data.SolveBounds();
+                       new_curve_data = new_curve_data.ToRelative(new_bounds);
+                       unsigned index = AddBezierData(new_curve_data);
+                       m_objects.bounds.push_back(new_bounds);
                        m_objects.types.push_back(BEZIER);
                        m_objects.data_indices.push_back(index);
                }
@@ -269,8 +280,8 @@ void Document::Load(const string & filename)
                        LoadStructVector<Bezier>(file, chunk_size/sizeof(Bezier), m_objects.beziers);
                        break;
                        
-               case CT_OBJGROUPS:
-                       Debug("Group data...");
+               case CT_OBJPATHS:
+                       Debug("Path data...");
                        Warn("Not handled because lazy");
                        break;
                }
@@ -284,32 +295,12 @@ void Document::Load(const string & filename)
 #endif
 }
 
-unsigned Document::AddGroup(unsigned start_index, unsigned end_index, const Colour & shading)
+unsigned Document::AddPath(unsigned start_index, unsigned end_index, const Colour & fill)
 {
-       Real xmin = 0; Real ymin = 0; 
-       Real xmax = 0; Real ymax = 0;
-       
-       for (unsigned i = start_index; i <= end_index; ++i)
-       {
-               Rect & objb = m_objects.bounds[i];
-               
-               if (i == start_index || objb.x < xmin)
-                       xmin = objb.x;
-               if (i == start_index || (objb.x+objb.w) > xmax)
-                       xmax = (objb.x+objb.w);
-                       
-               if (i == start_index || objb.y < ymin)
-                       ymin = objb.y;
-               if (i == start_index || (objb.y+objb.h) > ymax)
-                       ymax = (objb.y+objb.h);
-       }
-       
-       Rect bounds(xmin,ymin, xmax-xmin, ymax-ymin);
-       
-       Group group = {start_index, end_index, shading};
-       
-       unsigned data_index = AddGroupData(group);
-       unsigned result = Add(GROUP, bounds,data_index);
+       Path path(m_objects, start_index, end_index, fill);
+       unsigned data_index = AddPathData(path);
+       Rect bounds = path.SolveBounds(m_objects);
+       unsigned result = Add(PATH, bounds,data_index);
        return result;
 }
 
@@ -320,6 +311,12 @@ unsigned Document::AddBezier(const Bezier & bezier)
 {
        Rect bounds = bezier.SolveBounds();
        Bezier data = bezier.ToRelative(bounds); // Relative
+       if (data.ToAbsolute(bounds) != bezier)
+       {
+               Error("%s != %s", data.ToAbsolute(Rect(0,0,1,1)).Str().c_str(),
+                       bezier.Str().c_str());
+               Fatal("ToAbsolute on ToRelative does not give original Bezier");
+       }
        unsigned index = AddBezierData(data);
        return Add(BEZIER, bounds, index);
 }
@@ -338,10 +335,10 @@ unsigned Document::AddBezierData(const Bezier & bezier)
        return m_objects.beziers.size()-1;
 }
 
-unsigned Document::AddGroupData(const Group & group)
+unsigned Document::AddPathData(const Path & path)
 {
-       m_objects.groups.push_back(group);
-       return m_objects.groups.size()-1;
+       m_objects.paths.push_back(path);
+       return m_objects.paths.size()-1;
 }
 
 void Document::DebugDumpObjects()
@@ -577,7 +574,7 @@ void Document::ParseSVGNode(pugi::xml_node & root, SVGMatrix & parent_transform)
                                }
                                
                                        Debug("fill-opacity is %f", Float(c.a));
-                               AddGroup(range.first, range.second, c);
+                               AddPath(range.first, range.second, c);
                        }
                        
                }
@@ -982,7 +979,7 @@ void Document::AddFontGlyphAtPoint(stbtt_fontinfo *font, int character, Real sca
        
        if (start_index < m_count && end_index < m_count)
        {
-               AddGroup(start_index, end_index);
+               AddPath(start_index, end_index);
        }
        Debug("Added Glyph \"%c\" at %f %f, scale %f", (char)character, Float(x), Float(y), Float(scale));
 

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