Use Gmprat for Path bounds with TRANSFORM_BEZIERS_TO_PATH
[ipdf/code.git] / src / document.cpp
index 71f4205..1e768bd 100644 (file)
@@ -303,6 +303,7 @@ unsigned Document::AddPath(unsigned start_index, unsigned end_index, const Colou
        unsigned data_index = AddPathData(path);
        Rect bounds = path.SolveBounds(m_objects);
        unsigned result = Add(PATH, bounds,data_index);
+       m_objects.paths[data_index].m_index = result;
        //Debug("Added path %u -> %u (%u objects) colour {%u,%u,%u,%u}, stroke {%u,%u,%u,%u}", start_index, end_index, (end_index - start_index), fill.r, fill.g, fill.b, fill.a, stroke.r, stroke.g, stroke.b, stroke.a);
        return result;
 }
@@ -731,7 +732,7 @@ void Document::LoadSVG(const string & filename, const Rect & bounds)
        if (!result)
                Error("Couldn't load \"%s\" - %s", filename.c_str(), result.description());
                
-       Debug("Loaded XML - %s", result.description());
+       Debug("Loaded XML from \"%s\" - %s", filename.c_str(), result.description());
        
        input.close();
                                                // a c e, b d f
@@ -1052,19 +1053,51 @@ void Document::TransformObjectBounds(const SVGMatrix & transform)
        }
 }
 
-void Document::TranslateObjects(const Real & dx, const Real & dy)
+void Document::TranslateObjects(const Real & dx, const Real & dy, ObjectType type)
 {
+       #ifdef TRANSFORM_BEZIERS_TO_PATH
+               for (unsigned i = 0; i < m_objects.paths.size(); ++i)
+               {
+                       Path & p = m_objects.paths[i];
+                       p.x += dx;
+                       p.y += dy;
+               }
+               return;
+       #endif  
+       
        for (unsigned i = 0; i < m_count; ++i)
        {
-               m_objects.bounds[i].x += dx;
-               m_objects.bounds[i].y += dy;
+               if (type == NUMBER_OF_OBJECT_TYPES || m_objects.types[i] == type)
+               {
+                       m_objects.bounds[i].x += dx;
+                       m_objects.bounds[i].y += dy;
+               }
        }
 }
 
-void Document::ScaleObjectsAboutPoint(const Real & x, const Real & y, const Real & scale_amount)
+void Document::ScaleObjectsAboutPoint(const Real & x, const Real & y, const Real & scale_amount, ObjectType type)
 {
+       #ifdef TRANSFORM_BEZIERS_TO_PATH
+               for (unsigned i = 0; i < m_objects.paths.size(); ++i)
+               {
+                       Path & p = m_objects.paths[i];
+                       p.w /= scale_amount;
+                       p.h /= scale_amount;
+                       p.x -= x;
+                       p.x /= scale_amount;
+                       p.x += x;
+                       p.y -= y;
+                       p.y /= scale_amount;
+                       p.y += y;
+               }
+               return;
+       #endif
+       
        for (unsigned i = 0; i < m_count; ++i)
        {
+               if (type != NUMBER_OF_OBJECT_TYPES && m_objects.types[i] != type)
+                       continue;
+               
                m_objects.bounds[i].w /= scale_amount;
                m_objects.bounds[i].h /= scale_amount;
                //m_objects.bounds[i].x = x + (m_objects.bounds[i].x-x)/scale_amount;
@@ -1076,7 +1109,8 @@ void Document::ScaleObjectsAboutPoint(const Real & x, const Real & y, const Real
                m_objects.bounds[i].y -= y;
                m_objects.bounds[i].y /= scale_amount;
                m_objects.bounds[i].y += y;
+       }
 
-       }       
-       
 }
+
+

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