Re-fix QuadTree GPU rendering, discard groups
[ipdf/code.git] / src / document.cpp
index 16cb8f9..35673d4 100644 (file)
@@ -130,6 +130,8 @@ int Document::ClipObjectToQuadChild(int object_id, QuadTreeNodeChildren type)
                m_objects.data_indices.push_back(m_objects.data_indices[object_id]);
                return 1;
                }
+       case GROUP:
+               break;
        default:
                Debug("Adding %s -> %s", m_objects.bounds[object_id].Str().c_str(), TransformToQuadChild(m_objects.bounds[object_id], type).Str().c_str());
                m_objects.bounds.push_back(TransformToQuadChild(m_objects.bounds[object_id], type));

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