Bezier data = bezier.ToRelative(bounds); // Relative
if (data.ToAbsolute(bounds) != bezier)
{
- Error("%s != %s", data.ToAbsolute(Rect(0,0,1,1)).Str().c_str(),
+ Warn("%s != %s", data.ToAbsolute(Rect(0,0,1,1)).Str().c_str(),
bezier.Str().c_str());
- Fatal("ToAbsolute on ToRelative does not give original Bezier");
+ Warn("ToAbsolute on ToRelative does not give original Bezier");
}
unsigned index = AddBezierData(data);
return Add(BEZIER, bounds, index);