Fix SVG rendering of glyphs.svg
[ipdf/code.git] / src / document.cpp
index c7ef01c..a4b20d0 100644 (file)
@@ -1,10 +1,15 @@
 #include "document.h"
-
+#include "bezier.h"
 #include <cstdio>
+#include <fstream>
+
+#include "stb_truetype.h"
 
 using namespace IPDF;
 using namespace std;
 
+//TODO: Make this work for variable sized Reals
+
 // Loads an std::vector<T> of size num_elements from a file.
 template<typename T>
 static void LoadStructVector(FILE *src_file, size_t num_elems, std::vector<T>& dest)
@@ -68,6 +73,14 @@ void Document::Save(const string & filename)
        WriteChunkHeader(file, CT_OBJBOUNDS, m_objects.bounds.size() * sizeof(Rect));
        SaveStructVector<Rect>(file, m_objects.bounds);
 
+       Debug("Object data indices...");
+       WriteChunkHeader(file, CT_OBJINDICES, m_objects.data_indices.size() * sizeof(unsigned));
+       SaveStructVector<unsigned>(file, m_objects.data_indices);
+       
+       Debug("Bezier data...");
+       WriteChunkHeader(file, CT_OBJBEZIERS, m_objects.beziers.size() * sizeof(uint8_t));
+       SaveStructVector<Bezier>(file, m_objects.beziers);
+
        int err = fclose(file);
        if (err != 0)
                Fatal("Failed to close file \"%s\" - %s", filename.c_str(), strerror(err));
@@ -75,6 +88,90 @@ void Document::Save(const string & filename)
        Debug("Successfully saved %u objects to \"%s\"", ObjectCount(), filename.c_str());
 }
 
+#ifndef QUADTREE_DISABLED
+
+void Document::GenBaseQuadtree()
+{
+       m_quadtree.nodes.push_back(QuadTreeNode{QUADTREE_EMPTY, QUADTREE_EMPTY, QUADTREE_EMPTY, QUADTREE_EMPTY, QUADTREE_EMPTY, QTC_UNKNOWN, 0, ObjectCount()});
+       m_quadtree.root_id = 0;
+       GenQuadChild(0, QTC_TOP_LEFT);
+       GenQuadParent(0, QTC_BOTTOM_RIGHT);
+}
+
+QuadTreeIndex Document::GenQuadChild(QuadTreeIndex parent, QuadTreeNodeChildren type)
+{
+       QuadTreeIndex new_index = m_quadtree.nodes.size();
+       m_quadtree.nodes.push_back(QuadTreeNode{QUADTREE_EMPTY, QUADTREE_EMPTY, QUADTREE_EMPTY, QUADTREE_EMPTY, parent, type, 0, 0});
+
+       m_quadtree.nodes[new_index].object_begin = m_objects.bounds.size();
+       for (unsigned i = m_quadtree.nodes[parent].object_begin; i < m_quadtree.nodes[parent].object_end; ++i)
+       {
+               if (ContainedInQuadChild(m_objects.bounds[i], type))
+               {
+                       m_objects.bounds.push_back(TransformToQuadChild(m_objects.bounds[i], type));
+                       m_objects.types.push_back(m_objects.types[i]);
+                       m_objects.data_indices.push_back(m_objects.data_indices[i]);
+                       m_count++;
+               }
+       }
+       m_quadtree.nodes[new_index].object_end = m_objects.bounds.size();
+       switch (type)
+       {
+               case QTC_TOP_LEFT:
+                       m_quadtree.nodes[parent].top_left = new_index;
+                       break;
+               case QTC_TOP_RIGHT:
+                       m_quadtree.nodes[parent].top_right = new_index;
+                       break;
+               case QTC_BOTTOM_LEFT:
+                       m_quadtree.nodes[parent].bottom_left = new_index;
+                       break;
+               case QTC_BOTTOM_RIGHT:
+                       m_quadtree.nodes[parent].bottom_right = new_index;
+                       break;
+               default:
+                       Fatal("Tried to add a QuadTree child of invalid type!");
+       }
+       return new_index;
+}
+
+// Reparent a quadtree node, making it the "type" child of a new node.
+QuadTreeIndex Document::GenQuadParent(QuadTreeIndex child, QuadTreeNodeChildren type)
+{
+       QuadTreeIndex new_index = m_quadtree.nodes.size();
+       m_quadtree.nodes.push_back(QuadTreeNode{QUADTREE_EMPTY, QUADTREE_EMPTY, QUADTREE_EMPTY, QUADTREE_EMPTY, -1, QTC_UNKNOWN, 0, 0});
+
+       m_quadtree.nodes[new_index].object_begin = m_objects.bounds.size();
+       for (unsigned i = m_quadtree.nodes[child].object_begin; i < m_quadtree.nodes[child].object_end; ++i)
+       {
+               m_objects.bounds.push_back(TransformFromQuadChild(m_objects.bounds[i], type));
+               m_objects.types.push_back(m_objects.types[i]);
+               m_objects.data_indices.push_back(m_objects.data_indices[i]);
+               m_count++;
+       }
+       m_quadtree.nodes[new_index].object_end = m_objects.bounds.size();
+       switch (type)
+       {
+               case QTC_TOP_LEFT:
+                       m_quadtree.nodes[new_index].top_left = child;
+                       break;
+               case QTC_TOP_RIGHT:
+                       m_quadtree.nodes[new_index].top_right = child;
+                       break;
+               case QTC_BOTTOM_LEFT:
+                       m_quadtree.nodes[new_index].bottom_left = child;
+                       break;
+               case QTC_BOTTOM_RIGHT:
+                       m_quadtree.nodes[new_index].bottom_right = child;
+                       break;
+               default:
+                       Fatal("Tried to add a QuadTree child of invalid type!");
+       }
+       return new_index;
+}
+
+#endif
+
 void Document::Load(const string & filename)
 {
        m_objects.bounds.clear();
@@ -111,18 +208,40 @@ void Document::Load(const string & filename)
                        Debug("Object bounds...");
                        LoadStructVector<Rect>(file, chunk_size/sizeof(Rect), m_objects.bounds);
                        break;
+               case CT_OBJINDICES:
+                       Debug("Object data indices...");
+                       LoadStructVector<unsigned>(file, chunk_size/sizeof(unsigned), m_objects.data_indices);
+                       break;
+               case CT_OBJBEZIERS:
+                       Debug("Bezier data...");
+                       LoadStructVector<Bezier>(file, chunk_size/sizeof(Bezier), m_objects.beziers);
+                       break;
                }
        }
        Debug("Successfully loaded %u objects from \"%s\"", ObjectCount(), filename.c_str());
+#ifndef QUADTREE_DISABLED
+       if (m_quadtree.root_id == QUADTREE_EMPTY)
+       {
+               GenBaseQuadtree();
+       }
+#endif
 }
 
-void Document::Add(ObjectType type, const Rect & bounds)
+void Document::Add(ObjectType type, const Rect & bounds, unsigned data_index)
 {
        m_objects.types.push_back(type);
        m_objects.bounds.push_back(bounds);
-       m_count++;
+       m_objects.data_indices.push_back(data_index);
+       ++m_count; // Why can't we just use the size of types or something?
 }
 
+unsigned Document::AddBezierData(const Bezier & bezier)
+{
+       m_objects.beziers.push_back(bezier);
+       return m_objects.beziers.size()-1;
+}
+
+
 void Document::DebugDumpObjects()
 {
        Debug("Objects for Document %p are:", this);
@@ -134,5 +253,319 @@ void Document::DebugDumpObjects()
 
 bool Document::operator==(const Document & equ) const
 {
-       return (ObjectCount() == equ.ObjectCount() && memcmp(m_objects.bounds.data(), equ.m_objects.bounds.data(), ObjectCount() * sizeof(Rect)) == 0);
+       return (ObjectCount() == equ.ObjectCount() 
+               && memcmp(m_objects.bounds.data(), equ.m_objects.bounds.data(), ObjectCount() * sizeof(Rect)) == 0
+               && memcmp(m_objects.data_indices.data(), equ.m_objects.data_indices.data(), ObjectCount() * sizeof(unsigned)) == 0
+               && memcmp(m_objects.beziers.data(), equ.m_objects.beziers.data(), m_objects.beziers.size() * sizeof(Bezier)) == 0);
+}
+
+
+#include "../contrib/pugixml-1.4/src/pugixml.hpp"
+#include "../contrib/pugixml-1.4/src/pugixml.cpp"
+
+/**
+ * Load an SVG into a rectangle
+ */
+void Document::LoadSVG(const string & filename, const Rect & bounds)
+{
+       using namespace pugi;
+       
+       xml_document doc_xml;
+       ifstream input(filename.c_str(), ios_base::in);
+       xml_parse_result result = doc_xml.load(input);
+       
+       if (!result)
+               Fatal("Couldn't load \"%s\" - %s", filename.c_str(), result.description());
+               
+       Debug("Loaded XML - %s", result.description());
+       
+       input.close();
+
+       // Combine all SVG tags into one thing because lazy
+       for (xml_node svg : doc_xml.children("svg"))
+       {
+               Real width = svg.attribute("width").as_float() * bounds.w;
+               Real height = svg.attribute("width").as_float() * bounds.h;
+               
+               
+               // Rectangles
+               Real coords[4];
+               const char * attrib_names[] = {"x", "y", "width", "height"};
+               for (pugi::xml_node rect : svg.children("rect"))
+               {
+                       for (size_t i = 0; i < 4; ++i)
+                               coords[i] = rect.attribute(attrib_names[i]).as_float();
+                       
+                       bool outline = !(rect.attribute("fill"));
+                       Add(outline?RECT_OUTLINE:RECT_FILLED, Rect(coords[0]/width + bounds.x, coords[1]/height + bounds.y, coords[2]/width, coords[3]/height),0);
+                       Debug("Added rectangle");
+               }               
+               
+               // Circles
+               for (pugi::xml_node circle : svg.children("circle"))
+               {
+                       Real cx = circle.attribute("cx").as_float();
+                       Real cy = circle.attribute("cy").as_float();
+                       Real r = circle.attribute("r").as_float();
+                       
+                       Real x = (cx - r)/width + bounds.x; 
+                       Real y = (cy - r)/height + bounds.y; 
+                       Real w = 2*r/width; 
+                       Real h = 2*r/height;
+                       
+                       Rect rect(x,y,w,h);
+                       Add(CIRCLE_FILLED, rect,0);
+                       Debug("Added Circle %s", rect.Str().c_str());
+
+               }               
+               
+               // paths
+               for (pugi::xml_node path : svg.children("path"))
+               {
+                       
+                       string d = path.attribute("d").as_string();
+                       Debug("Path data attribute is \"%s\"", d.c_str());
+                       AddPathFromString(d, Rect(bounds.x,bounds.y,width,height));
+                       
+               }
+       }
+       
+       //Fatal("Done");
+       
+       
+
+}
+
+// Behold my amazing tokenizing abilities
+static string & GetToken(const string & d, string & token, unsigned & i)
+{
+       token.clear();
+       while (i < d.size() && iswspace(d[i]))
+       {
+               ++i;
+       }
+       
+       while (i < d.size())
+       {
+               if (d[i] == ',' || (isalpha(d[i]) && d[i] != 'e') || iswspace(d[i]))
+               {
+                       if (token.size() == 0 && !iswspace(d[i]))
+                       {
+                               token += d[i++];
+                       }
+                       break;  
+               }
+               token += d[i++];
+       }
+       Debug("Got token \"%s\"", token.c_str());
+       return token;
+}
+
+
+// Fear the wrath of the tokenizing svg data
+// Seriously this isn't really very DOM-like at all is it?
+void Document::AddPathFromString(const string & d, const Rect & bounds)
+{
+       Real x[4] = {0,0,0,0};
+       Real y[4] = {0,0,0,0};
+       
+       string token("");
+       string command("m");
+       
+       Real x0(0);
+       Real y0(0);
+       
+       unsigned i = 0;
+       unsigned prev_i = 0;
+       
+       bool start = false;
+       
+       while (i < d.size() && GetToken(d, token, i).size() > 0)
+       {
+               if (isalpha(token[0]))
+                       command = token;
+               else
+               {
+                       i = prev_i; // hax
+                       if(command == "")
+                               command = "L";
+               }
+               
+               bool relative = islower(command[0]);
+                       
+               if (command == "m" || command == "M")
+               {
+                       Debug("Construct moveto command");
+                       Real dx = strtod(GetToken(d,token,i).c_str(),NULL) / bounds.w;
+                       assert(GetToken(d,token,i) == ",");
+                       Real dy = strtod(GetToken(d,token,i).c_str(),NULL) / bounds.h;
+                       
+                       x[0] = (relative) ? x[0] + dx : dx;
+                       y[0] = (relative) ? y[0] + dy : dy;
+                       
+
+                       
+                       Debug("mmoveto %f,%f", Float(x[0]),Float(y[0]));
+                       command = (command == "m") ? "l" : "L";
+               }
+               else if (command == "c" || command == "C" || command == "q" || command == "Q")
+               {
+                       Debug("Construct curveto command");
+                       Real dx = strtod(GetToken(d,token,i).c_str(),NULL)/bounds.w;
+                       assert(GetToken(d,token,i) == ",");
+                       Real dy = strtod(GetToken(d,token,i).c_str(),NULL)/bounds.h;
+                       
+                       x[1] = (relative) ? x[0] + dx : dx;
+                       y[1] = (relative) ? y[0] + dy : dy;
+                       
+                       dx = strtod(GetToken(d,token,i).c_str(),NULL) / bounds.w;
+                       assert(GetToken(d,token,i) == ",");
+                       dy = strtod(GetToken(d,token,i).c_str(),NULL) / bounds.h;
+                       
+                       x[2] = (relative) ? x[0] + dx : dx;
+                       y[2] = (relative) ? y[0] + dy : dy;
+                       
+                       if (command != "q" && command != "Q")
+                       {
+                               dx = strtod(GetToken(d,token,i).c_str(),NULL) / bounds.w;
+                               assert(GetToken(d,token,i) == ",");
+                               dy = strtod(GetToken(d,token,i).c_str(),NULL) / bounds.h;
+                               x[3] = (relative) ? x[0] + dx : dx;
+                               y[3] = (relative) ? y[0] + dy : dy;
+                       }
+                       else
+                       {
+                               x[3] = x[2];
+                               y[3] = y[2];
+                               Real old_x1(x[1]), old_y1(y[1]);
+                               x[1] = x[0] + Real(2) * (old_x1 - x[0])/ Real(3);
+                               y[1] = y[0] + Real(2) * (old_y1 - y[0])/ Real(3);
+                               x[2] = x[3] + Real(2) * (old_x1 - x[3])/ Real(3);
+                               y[2] = y[3] + Real(2) * (old_y1 - y[3])/ Real(3);
+                       }
+                       
+                       unsigned index = AddBezierData(Bezier(x[0],y[0],x[1],y[1],x[2],y[2],x[3],y[3]));
+                       Add(BEZIER,Rect(0,0,1,1),index);
+                       
+                       
+                       Debug("[%u] curveto %f,%f %f,%f %f,%f", index, Float(x[1]),Float(y[1]),Float(x[2]),Float(y[2]),Float(x[3]),Float(y[3]));
+                       
+                       x[0] = x[3];
+                       y[0] = y[3];
+
+                       
+               }
+               else if (command == "l" || command == "L")
+               {
+                       Debug("Construct lineto command");
+               
+                       Real dx = strtod(GetToken(d,token,i).c_str(),NULL) / bounds.w;
+                       assert(GetToken(d,token,i) == ",");
+                       Real dy = strtod(GetToken(d,token,i).c_str(),NULL) / bounds.h;
+                       
+                       x[1] = (relative) ? x[0] + dx : dx;
+                       y[1] = (relative) ? y[0] + dy : dy;
+                       
+                       x[2] = x[1];
+                       y[2] = y[1];
+                       
+                       x[3] = x[1];
+                       y[3] = y[1];
+
+                       unsigned index = AddBezierData(Bezier(x[0],y[0],x[1],y[1],x[2],y[2],x[3],y[3]));
+                       Add(BEZIER,Rect(0,0,1,1),index);
+                       
+                       Debug("[%u] lineto %f,%f %f,%f", index, Float(x[0]),Float(y[0]),Float(x[1]),Float(y[1]));
+                       
+                       x[0] = x[3];
+                       y[0] = y[3];
+
+               }
+               else if (command == "z" || command == "Z")
+               {
+                       Debug("Construct returnto command");
+                       x[1] = x0;
+                       y[1] = y0;
+                       x[2] = x0;
+                       y[2] = y0;
+                       x[3] = x0;
+                       y[3] = y0;
+                       
+                       unsigned index = AddBezierData(Bezier(x[0],y[0],x[1],y[1],x[2],y[2],x[3],y[3]));
+                       Add(BEZIER,Rect(0,0,1,1),index);
+                       
+                       Debug("[%u] returnto %f,%f %f,%f", index, Float(x[0]),Float(y[0]),Float(x[1]),Float(y[1]));
+                       
+                       x[0] = x[3];
+                       y[0] = y[3];
+                       command = "m";
+               }
+               else
+               {
+                       Warn("Unrecognised command \"%s\", set to \"m\"", command.c_str());
+                       command = "m";
+               }
+               
+               if (!start)
+               {
+                       x0 = x[0];
+                       y0 = y[0];
+                       start = true;
+               }
+               prev_i = i;
+       }
+}
+
+void Document::AddFontGlyphAtPoint(stbtt_fontinfo *font, int character, Real scale, Real x, Real y)
+{
+       int glyph_index = stbtt_FindGlyphIndex(font, character);
+
+       // Check if there is actully a glyph to render.
+       if (stbtt_IsGlyphEmpty(font, glyph_index))
+       {
+               return;
+       }
+
+       stbtt_vertex *instructions;
+       int num_instructions = stbtt_GetGlyphShape(font, glyph_index, &instructions);
+
+       Real current_x(0), current_y(0);
+
+       for (int i = 0; i < num_instructions; ++i)
+       {
+               // TTF uses 16-bit signed ints for coordinates:
+               // with the y-axis inverted compared to us.
+               // Convert and scale any data.
+               Real inst_x = Real(instructions[i].x)*scale;
+               Real inst_y = Real(instructions[i].y)*-scale;
+               Real inst_cx = Real(instructions[i].cx)*scale;
+               Real inst_cy = Real(instructions[i].cy)*-scale;
+               Real old_x(current_x), old_y(current_y);
+               current_x = inst_x;
+               current_y = inst_y;
+               unsigned bezier_index;
+               switch(instructions[i].type)
+               {
+               // Move To
+               case STBTT_vmove:
+                       break;
+               // Line To
+               case STBTT_vline:
+                       bezier_index = AddBezierData(Bezier(old_x + x, old_y + y, old_x + x, old_y + y, current_x + x, current_y + y, current_x + x, current_y + y));
+                       Add(BEZIER,Rect(0,0,1,1),bezier_index);
+                       break;
+               // Quadratic Bezier To:
+               case STBTT_vcurve:
+                       // Quadratic -> Cubic:
+                       // - Endpoints are the same.
+                       // - cubic1 = quad0+(2/3)*(quad1-quad0)
+                       // - cubic2 = quad2+(2/3)*(quad1-quad2)
+                       bezier_index = AddBezierData(Bezier(old_x + x, old_y + y, old_x + Real(2)*(inst_cx-old_x)/Real(3) + x, old_y + Real(2)*(inst_cy-old_y)/Real(3) + y,
+                                               current_x + Real(2)*(inst_cx-current_x)/Real(3) + x, current_y + Real(2)*(inst_cy-current_y)/Real(3) + y, current_x + x, current_y + y));
+                       Add(BEZIER,Rect(0,0,1,1),bezier_index);
+                       break;
+               }
+       }
+
+       stbtt_FreeShape(font, instructions);
 }

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