inline const QuadTree& GetQuadTree() { if (m_quadtree.root_id == QUADTREE_EMPTY) { GenBaseQuadtree(); } return m_quadtree; }
QuadTreeIndex GenQuadChild(QuadTreeIndex parent, QuadTreeNodeChildren type);
QuadTreeIndex GenQuadParent(QuadTreeIndex child, QuadTreeNodeChildren mytype);
+ // Returns the number of objects the current object formed when clipped, the objects in question are added to the end of the document.
+ int ClipObjectToQuadChild(int object_id, QuadTreeNodeChildren type);
#endif
private: