QuadTreeIndex GenQuadChild(QuadTreeIndex parent, QuadTreeNodeChildren type);
QuadTreeIndex GenQuadParent(QuadTreeIndex child, QuadTreeNodeChildren mytype);
void OverlayQuadChildren(QuadTreeIndex orig_parent, QuadTreeIndex parent, QuadTreeNodeChildren type);
+ void OverlayQuadParent(QuadTreeIndex orig_child, QuadTreeIndex child, QuadTreeNodeChildren type);
void PropagateQuadChanges(QuadTreeIndex node);
// Returns the number of objects the current object formed when clipped, the objects in question are added to the end of the document.
int ClipObjectToQuadChild(int object_id, QuadTreeNodeChildren type);
QuadTreeIndex m_current_insert_node;
#endif
+ bool m_document_dirty;
unsigned m_count;
unsigned char * m_font_data;
stbtt_fontinfo m_font;