Add quadtree back to the Makefile
[ipdf/code.git] / src / graphicsbuffer.cpp
index 906226e..217fa9a 100644 (file)
@@ -1,12 +1,80 @@
 #include "graphicsbuffer.h"
-#define GL_GLEXT_PROTOTYPES
-#include <SDL_opengl.h>
-#include <GL/glext.h>
+#include "log.h"
 
 using namespace IPDF;
 
+static GLenum BufferUsageToGLUsage(GraphicsBuffer::BufferUsage buffer_usage)
+{
+       GLenum usage;
+       switch (buffer_usage)
+       {
+       case GraphicsBuffer::BufferUsageStaticDraw:
+               usage = GL_STATIC_DRAW;
+               break;
+       case GraphicsBuffer::BufferUsageStaticRead:
+               usage = GL_STATIC_READ;
+               break;
+       case GraphicsBuffer::BufferUsageStaticCopy:
+               usage = GL_STATIC_COPY;
+               break;
+       case GraphicsBuffer::BufferUsageDynamicDraw:
+               usage = GL_DYNAMIC_DRAW;
+               break;
+       case GraphicsBuffer::BufferUsageDynamicRead:
+               usage = GL_DYNAMIC_READ;
+               break;
+       case GraphicsBuffer::BufferUsageDynamicCopy:
+               usage = GL_DYNAMIC_COPY;
+               break;
+       case GraphicsBuffer::BufferUsageStreamDraw:
+               usage = GL_STREAM_DRAW;
+               break;
+       case GraphicsBuffer::BufferUsageStreamRead:
+               usage = GL_STREAM_READ;
+               break;
+       case GraphicsBuffer::BufferUsageStreamCopy:
+               usage = GL_STREAM_COPY;
+               break;
+       default:
+               SDL_assert(false && "Unknown buffer usage type."); //WTF?
+               usage = GL_DYNAMIC_DRAW;
+       }
+       return usage;
+}
+
+static GLenum BufferTypeToGLType(GraphicsBuffer::BufferType buffer_type)
+{
+       switch (buffer_type)
+       {
+       case GraphicsBuffer::BufferTypeVertex:
+               return GL_ARRAY_BUFFER;
+       case GraphicsBuffer::BufferTypeIndex:
+               return GL_ELEMENT_ARRAY_BUFFER;
+       case GraphicsBuffer::BufferTypePixelPack:
+               return GL_PIXEL_PACK_BUFFER;
+       case GraphicsBuffer::BufferTypePixelUnpack:
+               return GL_PIXEL_UNPACK_BUFFER;
+       case GraphicsBuffer::BufferTypeUniform:
+               return GL_UNIFORM_BUFFER;
+       case GraphicsBuffer::BufferTypeTexture:
+               return GL_TEXTURE_BUFFER;
+       case GraphicsBuffer::BufferTypeDrawIndirect:
+               return GL_DRAW_INDIRECT_BUFFER;
+       default:
+               return GL_COPY_READ_BUFFER;
+       }
+}
+
 GraphicsBuffer::GraphicsBuffer()
 {
+       m_invalidated = true;
+       m_map_pointer = NULL;
+       m_buffer_size = 0;
+       m_buffer_shape_dirty = true;
+       m_buffer_handle = 0;
+       m_buffer_usage = BufferUsageDynamicDraw;
+       m_faking_map = false;
+       m_name = "Unnamed Buffer";
        SetUsage(BufferUsageStaticDraw);
 }
 
@@ -21,117 +89,191 @@ GraphicsBuffer::~GraphicsBuffer()
 
 void GraphicsBuffer::SetType(GraphicsBuffer::BufferType bufType)
 {
-       glGenBuffers(1, &m_buffer_handle);
        m_buffer_type = bufType;
 }
 
+void GraphicsBuffer::SetName(const char *name)
+{
+       m_name = name;
+}
+
 void GraphicsBuffer::SetUsage(GraphicsBuffer::BufferUsage bufUsage)
 {
-       m_buffer_usage = bufUsage;
+       if (bufUsage != m_buffer_usage)
+       {
+               m_buffer_usage = bufUsage;
+               m_buffer_shape_dirty = true;
+       }
+}
+
+void GraphicsBuffer::Invalidate()
+{
+       m_invalidated = true;
+       if (!m_buffer_shape_dirty)
+       {
+               // Orphan the block of memory we're pointing to.
+               Upload(m_buffer_size, NULL);
+       }
+       // Apparently not supported.
+       //glInvalidateBufferData(m_buffer_handle);
+}
+
+bool GraphicsBuffer::RecreateBuffer(const void *data)
+{
+       // If the buffer is not dirty, don't recreate it.
+       if (!m_buffer_shape_dirty) return false;
+       // If the buffer is mapped, don't recreate it.
+       if (!m_faking_map && m_map_pointer) return false;
+       // If the buffer has data in it we need, don't recreate it.
+       if (!m_invalidated) return false;
+       if (m_buffer_handle)
+       {
+               glDeleteBuffers(1, &m_buffer_handle);
+       }
+       glGenBuffers(1, &m_buffer_handle);
+       glObjectLabel(GL_BUFFER, m_buffer_handle, -1, m_name);
+       m_buffer_shape_dirty = false;
+       if (m_buffer_size)
+               Upload(m_buffer_size, data);
+       return true;
 }
 
 void* GraphicsBuffer::Map(bool read, bool write, bool invalidate)
 {
        GLbitfield access = ((read)?GL_MAP_READ_BIT:0) | ((write)?GL_MAP_WRITE_BIT:0) | ((invalidate)?GL_MAP_INVALIDATE_BUFFER_BIT:0);
-       GLenum target = (m_buffer_type == GraphicsBuffer::BufferTypeVertex)?GL_ARRAY_BUFFER:GL_ELEMENT_ARRAY_BUFFER;
-       
+       GLenum target = BufferTypeToGLType(m_buffer_type);
+
+       if (invalidate)
+       {
+               m_invalidated = true;
+
+               // Intel's Mesa driver does not rename the buffer when we map with GL_MAP_INVALIDATE_BUFFER_BIT,
+               // resulting in the CPU stalling waiting for rendering from the buffer to complete on the GPU.
+               // We manually force the buffer to be renamed here to avoid this.
+               m_buffer_shape_dirty = true;
+       }
+
+       if (m_map_pointer)
+               Warn("Tried to map already mapped buffer!");    
+
+
+       if (!read && m_buffer_usage == BufferUsage::BufferUsageStaticDraw)
+       {
+               m_map_pointer = malloc(m_buffer_size);
+               m_faking_map = true;
+               return m_map_pointer;
+       }
+
+       RecreateBuffer();
+
        Bind();
        
-       return glMapBufferRange(target, 0, m_buffer_size, access);
+       m_map_pointer = glMapBufferRange(target, 0, m_buffer_size, access);
        
-       //TODO: Emulate DSA
-       //return glMapNamedBufferEXT(m_bufferHandle, access);
+       return m_map_pointer;
 }
 
 void* GraphicsBuffer::MapRange(int offset, int length, bool read, bool write, bool invalidate)
 {
        GLbitfield access = ((read)?GL_MAP_READ_BIT:0) | ((write)?GL_MAP_WRITE_BIT:0) | ((invalidate)?GL_MAP_INVALIDATE_RANGE_BIT:0);
-       GLenum target = (m_buffer_type == GraphicsBuffer::BufferTypeVertex)?GL_ARRAY_BUFFER:GL_ELEMENT_ARRAY_BUFFER;
-       
+       GLenum target = BufferTypeToGLType(m_buffer_type);
+
+       if (m_map_pointer)
+               Warn("Tried to map already mapped buffer!");    
+
+       RecreateBuffer();
+
        Bind();
        
-       return glMapBufferRange(target, offset, length, access);
-
-       //TODO: Emulate DSA
-       //return glMapNamedBufferRangeEXT(m_bufferHandle, offset, length, access);
+       m_map_pointer = glMapBufferRange(target, offset, length, access);
+       return m_map_pointer;
 }
 
 void GraphicsBuffer::UnMap()
 {
-       GLenum target = (m_buffer_type == GraphicsBuffer::BufferTypeVertex)?GL_ARRAY_BUFFER:GL_ELEMENT_ARRAY_BUFFER;
+       GLenum target = BufferTypeToGLType(m_buffer_type);
+       
+       // If we're not mapped, unmapping is a no-op.
+       if (!m_map_pointer)
+               return;
+
+       if (m_faking_map)
+       {
+               Upload(m_buffer_size, m_map_pointer);
+               free(m_map_pointer);
+               m_map_pointer = NULL;
+               m_invalidated = false;
+               m_faking_map = false;
+               return;
+       }
        
        Bind();
        glUnmapBuffer(target);
-       //glUnmapNamedBufferEXT(m_bufferHandle);
+       m_map_pointer = NULL;
+       m_invalidated = false;
 }
 
 void GraphicsBuffer::Upload(size_t length, const void* data)
 {
-       GLenum target = (m_buffer_type == GraphicsBuffer::BufferTypeVertex)?GL_ARRAY_BUFFER:GL_ELEMENT_ARRAY_BUFFER;
+       GLenum target = BufferTypeToGLType(m_buffer_type);
        
-       GLenum usage;
-       switch (m_buffer_usage)
+       GLenum usage = BufferUsageToGLUsage(m_buffer_usage);
+
+       m_invalidated = true;
+       m_buffer_size = length;
+       if (!RecreateBuffer(data))
        {
-       case BufferUsageStaticDraw:
-               usage = GL_STATIC_DRAW;
-               break;
-       case BufferUsageStaticRead:
-               usage = GL_STATIC_READ;
-               break;
-       case BufferUsageStaticCopy:
-               usage = GL_STATIC_COPY;
-               break;
-       case BufferUsageDynamicDraw:
-               usage = GL_DYNAMIC_DRAW;
-               break;
-       case BufferUsageDynamicRead:
-               usage = GL_DYNAMIC_READ;
-               break;
-       case BufferUsageDynamicCopy:
-               usage = GL_DYNAMIC_COPY;
-               break;
-       case BufferUsageStreamDraw:
-               usage = GL_STREAM_DRAW;
-               break;
-       case BufferUsageStreamRead:
-               usage = GL_STREAM_READ;
-               break;
-       case BufferUsageStreamCopy:
-               usage = GL_STREAM_COPY;
-               break;
-       default:
-               SDL_assert(false && "Unknown buffer usage type.");
-               usage = GL_DYNAMIC_DRAW;
+               Bind();
+               glBufferData(target, length, data, usage);
        }
-       
-       Bind();
-       glBufferData(target, length, data, usage);
-       m_buffer_size = length;
-       //glNamedBufferDataEXT(m_bufferHandle, length, data, usage);
+       if (data != NULL)
+               m_invalidated = false;
 }
 
 void GraphicsBuffer::UploadRange(size_t length, intptr_t offset, const void* data)
 {
-       GLenum target = (m_buffer_type == GraphicsBuffer::BufferTypeVertex)?GL_ARRAY_BUFFER:GL_ELEMENT_ARRAY_BUFFER;
+       GLenum target = BufferTypeToGLType(m_buffer_type);
+
+       RecreateBuffer();
        
        Bind();
        glBufferSubData(target, offset, length, data);
-       //glNamedBufferSubDataEXT(m_bufferHandle, offset, length, data);
+       m_invalidated = false;
 }
 
-void GraphicsBuffer::Bind()
+void GraphicsBuffer::Resize(size_t length)
 {
-       if (m_buffer_type == BufferTypeVertex)
-               glBindBuffer(GL_ARRAY_BUFFER, m_buffer_handle);
-       else if (m_buffer_type == BufferTypeIndex)
-               glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_buffer_handle);
-       else if (m_buffer_type == BufferTypePixelPack)
-               glBindBuffer(GL_PIXEL_PACK_BUFFER, m_buffer_handle);
-       else if (m_buffer_type == BufferTypePixelUnpack)
-               glBindBuffer(GL_PIXEL_UNPACK_BUFFER, m_buffer_handle);
-       else if (m_buffer_type == BufferTypeUniform)
+       if (m_invalidated)
+       {
+               m_buffer_size = length;
+       }
+       else
+       {
+               glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 0, -1, "Resizing buffer.");
+               glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_HIGH, 0, NULL, GL_TRUE);
+               // Create a new buffer and copy the old data into it.
+               UnMap();
+               GLuint old_buffer = m_buffer_handle;    
+               glGenBuffers(1, &m_buffer_handle);
+               Upload(length, NULL);
+               glBindBuffer(GL_COPY_READ_BUFFER, old_buffer);
+               glBindBuffer(GL_COPY_WRITE_BUFFER, m_buffer_handle);
+               glCopyBufferSubData(GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, 0, m_buffer_size);
+               glDeleteBuffers(1, &old_buffer);
+               m_buffer_size = length;
+               glPopDebugGroup();
+       }
+}
+
+void GraphicsBuffer::Bind() const
+{
+       if (m_buffer_type == BufferTypeUniform)
                glBindBufferBase(GL_UNIFORM_BUFFER, 0, m_buffer_handle);
-       else if (m_buffer_type == BufferTypeDrawIndirect)
-               glBindBuffer(GL_DRAW_INDIRECT_BUFFER, m_buffer_handle);
+       else
+               glBindBuffer(BufferTypeToGLType(m_buffer_type), m_buffer_handle);
 }
 
+void GraphicsBuffer::BindRange(size_t start, size_t size) const
+{
+       glBindBufferRange(BufferTypeToGLType(m_buffer_type), 0, m_buffer_handle, start, size);
+}

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