#ifndef _GRAPHICSBUFFER_H
#define _GRAPHICSBUFFER_H
-#include <SDL.h>
+#include "SDL.h"
#include "gl_core44.h"
BufferTypePixelUnpack,
BufferTypeUniform, // Uniform/Constant buffer
BufferTypeTexture, // I was hoping to avoid this one.
- BufferTypeDrawIndirect,
+ BufferTypeDrawIndirect
};
enum BufferUsage
void Bind() const;
private:
- bool RecreateBuffer(const void *data = nullptr);
+ bool RecreateBuffer(const void *data = NULL);
GLuint m_buffer_handle;
BufferType m_buffer_type;
BufferUsage m_buffer_usage;