Totally FITH everything
[ipdf/code.git] / src / ipdf.h
index 211f2c3..20e47c0 100644 (file)
@@ -3,17 +3,17 @@
 
 #include "common.h"
 #include "real.h"
+#include "bezier.h"
+#include "rect.h"
 
-#define C_RED Colour(1,0,0,1)
-#define C_GREEN Colour(0,1,0,1)
-#define C_BLUE Colour(0,0,1,1)
+#include "path.h"
 
 namespace IPDF
 {
 
        inline Real Random(Real max=1, Real min=0)
        {
-               return min + (max-min) * (Real(rand() % (int)1e6) / Real(1e6));
+               return min + (max-min) * (Real(rand() % (int)100) / Real(100));
        }
 
        typedef unsigned ObjectID;
@@ -25,6 +25,8 @@ namespace IPDF
                CIRCLE_FILLED = 0, 
                RECT_FILLED,
                RECT_OUTLINE,
+               BEZIER,
+               PATH,
                NUMBER_OF_OBJECT_TYPES
        } ObjectType;
 
@@ -33,35 +35,33 @@ namespace IPDF
                CT_NUMOBJS,
                CT_OBJTYPES,
                CT_OBJBOUNDS,
+               CT_OBJINDICES,
+               CT_OBJBEZIERS,
+               CT_OBJPATHS
        };
 
-       struct Rect
+       struct Objects
        {
-               Real x; Real y; Real w; Real h;
-               Rect() = default; // Needed so we can fread/fwrite this struct
-               Rect(Real _x, Real _y, Real _w, Real _h) : x(_x), y(_y), w(_w), h(_h) {}
-               std::string Str() const
+               /** Used by all objects **/
+               std::vector<ObjectType> types; // types of objects
+               std::vector<Rect> bounds; // rectangle bounds of objects
+               /** Used by BEZIER and GROUP to identify data position in relevant vector **/
+               std::vector<unsigned> data_indices;
+               /** Used by BEZIER only **/
+               std::vector<Bezier> beziers; // bezier curves - look up by data_indices
+               /** Used by PATH only **/
+               std::vector<Path> paths;
+               
+               void Clear()
                {
-                       std::stringstream s;
-                       // float conversion needed because it is fucking impossible to get ostreams working with template classes
-                       s << "{" << Float(x) << ", " << Float(y) << ", " << Float(w) << ", " << Float(h) << "}";
-                       return s.str();
+                       types.clear();
+                       bounds.clear();
+                       data_indices.clear();
+                       beziers.clear();
+                       paths.clear();
                }
        };
 
-       struct Colour
-       {
-               float r; float g; float b; float a;
-               Colour() = default;
-               Colour(float _r, float _g, float _b, float _a) : r(_r), g(_g), b(_b), a(_a) {}
-       };
-
-       struct Objects
-       {
-               std::vector<ObjectType> types;          
-               std::vector<Rect> bounds;
-       };
-
        class View;
 }
 

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