Fix RenderPixels, CPU rendering "works"
[ipdf/code.git] / src / ipdf.h
index 33962d6..211f2c3 100644 (file)
@@ -1,10 +1,68 @@
 #ifndef _IPDF_H
 #define _IPDF_H
 
+#include "common.h"
+#include "real.h"
+
+#define C_RED Colour(1,0,0,1)
+#define C_GREEN Colour(0,1,0,1)
+#define C_BLUE Colour(0,0,1,1)
+
 namespace IPDF
 {
-       typedef float Real;
-       inline float RealToFloat(Real r) {return r;}
+
+       inline Real Random(Real max=1, Real min=0)
+       {
+               return min + (max-min) * (Real(rand() % (int)1e6) / Real(1e6));
+       }
+
+       typedef unsigned ObjectID;
+       /** Type of object
+     * NOTE: Extra entry in the enum so we can use this as an array index
+        */
+       typedef enum 
+       {
+               CIRCLE_FILLED = 0, 
+               RECT_FILLED,
+               RECT_OUTLINE,
+               NUMBER_OF_OBJECT_TYPES
+       } ObjectType;
+
+       enum DocChunkTypes
+       {
+               CT_NUMOBJS,
+               CT_OBJTYPES,
+               CT_OBJBOUNDS,
+       };
+
+       struct Rect
+       {
+               Real x; Real y; Real w; Real h;
+               Rect() = default; // Needed so we can fread/fwrite this struct
+               Rect(Real _x, Real _y, Real _w, Real _h) : x(_x), y(_y), w(_w), h(_h) {}
+               std::string Str() const
+               {
+                       std::stringstream s;
+                       // float conversion needed because it is fucking impossible to get ostreams working with template classes
+                       s << "{" << Float(x) << ", " << Float(y) << ", " << Float(w) << ", " << Float(h) << "}";
+                       return s.str();
+               }
+       };
+
+       struct Colour
+       {
+               float r; float g; float b; float a;
+               Colour() = default;
+               Colour(float _r, float _g, float _b, float _a) : r(_r), g(_g), b(_b), a(_a) {}
+       };
+
+       struct Objects
+       {
+               std::vector<ObjectType> types;          
+               std::vector<Rect> bounds;
+       };
+
+       class View;
 }
 
 

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