typedef float Real;
inline float RealToFloat(Real r) {return r;}
+ inline Real Random(Real max=1, Real min=0)
+ {
+ return min + (max-min) * ((Real)(rand() % (int)1e6) / 1e6);
+ }
typedef unsigned ObjectID;
+ typedef enum {RECT_FILLED, RECT_OUTLINE} ObjectType;
struct Rect
{
Real x; Real y; Real w; Real h;
+ Rect() = default; // Needed so we can fread/fwrite this struct
Rect(Real _x, Real _y, Real _w, Real _h) : x(_x), y(_y), w(_w), h(_h) {}
std::string Str()
{
struct Objects
{
+ std::vector<ObjectType> types;
std::vector<Rect> bounds;
};