bool ignore_sigfpe = false;
const char *script_filename;
+bool make_movie = false;
+const char * program_name;
void sigfpe_handler(int sig)
{
int main(int argc, char ** argv)
{
-
+ program_name = argv[0];
//Debug("Main!");
signal(SIGFPE, sigfpe_handler);
// We want to crash if we ever get a NaN.
// AH, so *this* is where that got enabled, I was looking for compiler flags
#ifndef __MINGW32__
- feenableexcept(FE_DIVBYZERO | FE_INVALID | FE_OVERFLOW);
+ feenableexcept(FE_DIVBYZERO | FE_INVALID); // | FE_OVERFLOW);
#endif
#if REALTYPE == REAL_MPFRCPP
- mpfr_set_default_prec(6);
+
+ #ifdef MPFR_PRECISION
+ mpfr_set_default_prec(MPFR_PRECISION);
+ #else
+ mpfr_set_default_prec(23);
+ #endif
+
#endif
DebugRealInfo();
bool window_visible = true;
bool gpu_transform = USE_GPU_TRANSFORM;
bool gpu_rendering = USE_GPU_RENDERING;
-
+ #ifdef TRANSFORM_OBJECTS_NOT_VIEW
+ gpu_transform = true;
+ #endif
+ #ifdef TRANSFORM_BEZIERS_TO_PATH
+ gpu_transform = true;
+ #endif
int i = 0;
Fatal("Expected filename after -s switch");
script_filename = argv[i];
break;
+ case 'm':
+ make_movie = true;
+ break;
}
}