program_name = argv[0];
//Debug("Main!");
- signal(SIGFPE, sigfpe_handler);
+ signal(SIGFPE, SIG_IGN);// sigfpe_handler);
#if REALTYPE == REAL_IRRAM
iRRAM_initialize(argc,argv);
#endif
#endif
// We want to crash if we ever get a NaN.
- // AH, so *this* is where that got enabled, I was looking for compiler flags
+ // Not any more
#ifndef __MINGW32__
- feenableexcept(FE_DIVBYZERO | FE_INVALID); // | FE_OVERFLOW);
+ //feenableexcept(FE_DIVBYZERO | FE_INVALID); // | FE_OVERFLOW);
#endif
#if REALTYPE == REAL_MPFRCPP
Rect bounds(b[0],b[1],b[2],b[3]);
Screen scr(window_visible);
- View view(doc,scr, bounds);
-
- view.SetLazyRendering(lazy_rendering);
- view.SetGPURendering(gpu_rendering);
- view.SetGPUTransform(gpu_transform);
-
if (input_filename != NULL)
{
#ifdef TRANSFORM_OBJECTS_NOT_VIEW
{
doc.AddText(input_text, bounds.h/Real(2), bounds.x, bounds.y+bounds.h/Real(2));
}
+ View view(doc,scr, bounds);
+
+ view.SetLazyRendering(lazy_rendering);
+ view.SetGPURendering(gpu_rendering);
+ view.SetGPUTransform(gpu_transform);
+