#include "main.h"
#include <unistd.h> // Because we can.
+
int main(int argc, char ** argv)
{
+ #ifndef __STDC_IEC_559__
+ Warn("__STDC_IEC_559__ not defined. IEEE 754 floating point not fully supported.\n");
+ #endif
+
+
+ Debug("Compiled with REAL = %d => \"%s\" sizeof(Real) == %d bytes", REAL, g_real_name[REAL], sizeof(Real));
+
Document doc;
srand(time(NULL));
enum {OUTPUT_TO_BMP, LOOP} mode = LOOP;
- Rect bounds(0,0,1,1);
+
Colour c(0,0,0,1);
- const char * output_to_bmp = NULL;
+ const char * input_bmp = NULL;
+ const char * output_bmp = NULL;
const char * input_filename = NULL;
+ float b[4] = {0,0,1,1};
int i = 0;
while (++i < argc)
case 'o':
mode = OUTPUT_TO_BMP;
if (++i >= argc)
- Fatal("No argument following -o switch");
- output_to_bmp = argv[i];
+ Fatal("No input argument following -o switch");
+ input_bmp = argv[i];
+ if (++i >= argc)
+ Fatal("No output argument following -o switch");
+ output_bmp = argv[i];
+
break;
case 'c':
{
i += 4;
break;
}
+ case 'b':
+ {
+ Debug("Reading view bounds");
+ for (int j = 1; j <= 4; ++j)
+ {
+ if (i+j >= argc)
+ Fatal("No %d bounds component following -b switch", j);
+ char * e;
+ b[j-1] = strtof(argv[i+j], &e);
+ if (*e != '\0')
+ Fatal("Bounds component %d not a valid float", j);
+ }
+ i += 4;
+ break;
+ }
}
}
if (input_filename != NULL)
{
- doc.Load(input_filename);
+ doc.LoadSVG(input_filename, Rect(0,0,Real(1)/Real(800),Real(1)/Real(600)));
}
- else
+ else
{
- doc.Add(RECT_FILLED, Rect(0.2,0.2,0.6,0.6));
+ //doc.AddBezier(Bezier(0,0, 1,0.5, 0.5,1, 1,1));
+ doc.AddText("The quick brown\nfox jumps over\nthe lazy dog",0.1,0,0.5);
+ //doc.AddBezier(Bezier(0,0,0,0.1,0,0.1,0,0.1));
}
+ Debug("Start!");
+ Rect bounds(b[0],b[1],b[2],b[3]);
if (mode == LOOP)
MainLoop(doc, bounds, c);
else if (mode == OUTPUT_TO_BMP)
- OverlayBMP(doc, output_to_bmp, bounds, c);
+ OverlayBMP(doc, input_bmp, output_bmp, bounds, c);
return 0;
}