Re-fix QuadTree GPU rendering, discard groups
[ipdf/code.git] / src / main.cpp
index 718361f..46946f9 100644 (file)
@@ -83,7 +83,8 @@ int main(int argc, char ** argv)
        else 
        {
                //doc.AddBezier(Bezier(0,0, 1,0.5, 0.5,1, 1,1));
-               doc.AddText("c",1,0,0);
+               doc.AddText("The quick brown\nfox jumps over\nthe lazy dog",0.1,0,0.5);
+               //doc.AddBezier(Bezier(0,0,0,0.1,0,0.1,0,0.1));
        }
        Debug("Start!");
        Rect bounds(b[0],b[1],b[2],b[3]);

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