Maybe don't use all of the lines. Or maybe do.
[ipdf/code.git] / src / main.cpp
index d9f2a7f..8ead652 100644 (file)
@@ -2,7 +2,12 @@
 #include <unistd.h> // Because we can.
 int main(int argc, char ** argv)
 {      
-       Debug("Compiled with REAL = %d => \"%s\"", REAL, g_real_name[REAL]);
+       #ifndef __STDC_IEC_559__
+               Warn("__STDC_IEC_559__ not defined. IEEE 754 floating point not fully supported.\n");
+       #endif
+
+
+       Debug("Compiled with REAL = %d => \"%s\" sizeof(Real) == %d bytes", REAL, g_real_name[REAL], sizeof(Real));
 
        Document doc;
        srand(time(NULL));
@@ -76,12 +81,24 @@ int main(int argc, char ** argv)
        }
        else 
        {
-               for(int i = 0; i < 1024; ++i)
+               doc.AddBezierData(Bezier(0,0,0,1,1,0));
+               doc.AddBezierData(Bezier(0,0,1,0,0,1));
+               doc.AddBezierData(Bezier(0,0,1,1,1,0));
+               doc.AddBezierData(Bezier(0,1,1,0,0,1));
+               
+               
+               
+               for(int x = 0; x < 8; ++x)
                {
-                       for (int j = 0; j < 1024; ++j)
+                       
+                       for (int y = 0; y < 8; ++y)
                        {
-                               doc.Add(((i^j)&1)?RECT_OUTLINE:RECT_FILLED, Rect(0.2+i-512.0,0.2+j-512.0,0.6,0.6));
+                               //doc.Add(static_cast<IPDF::ObjectType>((x^y)%3), Rect(0.2+x-4.0,0.2+y-4.0,0.6,0.6));
+                               //doc.Add(BEZIER, Rect(0.2+x-4.0, 0.2+y-4.0, 0.6,0.6), (x^y)%3);
                        }
+                       
+                       //doc.Add(RECT_OUTLINE, Rect(0.1,0.1,0.8,0.8), 0);
+                       doc.Add(BEZIER, Rect(0,0,1,1), 0);
                }
                
        }

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