Merge branch 'master' of git://git.ucc.asn.au/ipdf/code
[ipdf/code.git] / src / main.cpp
index 5fa94b7..d5d4da8 100644 (file)
-#include "common.h"
+#include "main.h"
+#include <unistd.h> // Because we can.
+#include "stb_truetype.h"
+int main(int argc, char ** argv)
+{      
+       #ifndef __STDC_IEC_559__
+               Warn("__STDC_IEC_559__ not defined. IEEE 754 floating point not fully supported.\n");
+       #endif
 
-#include "document.h"
-#include "view.h"
-#include "screen.h"
 
-using namespace std;
-using namespace IPDF;
+       Debug("Compiled with REAL = %d => \"%s\" sizeof(Real) == %d bytes", REAL, g_real_name[REAL], sizeof(Real));
 
-int main(int argc, char ** argv)
-{
        Document doc;
        srand(time(NULL));
-       doc.Add(Random(), Random(), Random(), Random());
 
-       View view(doc);
+       enum {OUTPUT_TO_BMP, LOOP} mode = LOOP;
+       
+       
+       Colour c(0,0,0,1);
+       const char * input_bmp = NULL;
+       const char * output_bmp = NULL;
+       const char * input_filename = NULL;
+       float b[4] = {0,0,1,1};
 
-       Screen scr;
+       int i = 0;
+       while (++i < argc)
+       {
+               if (argv[i][0] != '-')
+               {
+                       input_filename = argv[i];
+                       continue;               
+               }
+               switch (argv[i][1])
+               {
+                       case 'o':
+                               mode = OUTPUT_TO_BMP;
+                               if (++i >= argc)
+                                       Fatal("No input argument following -o switch");
+                               input_bmp = argv[i];
+                               if (++i >= argc)
+                                       Fatal("No output argument following -o switch");
+                               output_bmp = argv[i];
+
+                               break;
+                       case 'c':
+                       {
+                               Debug("Reading paint colour");
+                               for (int j = 1; j <= 4; ++j)
+                               {
+                                       if (i+j >= argc)
+                                               Fatal("No %d colour component following -c switch", j);
+                                       char * e;
+                                       float * comp = (j == 1) ? (&c.r) : ((j == 2) ? (&c.g) : ((j == 3) ? (&c.b) : &(c.a)));
+                                       *comp = strtof(argv[i+j], &e);
+                                       if (*e != '\0')
+                                               Fatal("Colour component %d not a valid float", j); 
+                               }
+                               i += 4;
+                               break;
+                       }
+                       case 'b':
+                       {
+                               Debug("Reading view bounds");
+                               for (int j = 1; j <= 4; ++j)
+                               {
+                                       if (i+j >= argc)
+                                               Fatal("No %d bounds component following -b switch", j);
+                                       char * e;
+                                       b[j-1] = strtof(argv[i+j], &e);
+                                       if (*e != '\0')
+                                               Fatal("Bounds component %d not a valid float", j); 
+                               }
+                               i += 4;
+                               break;
+                       }
+               }       
+       }
 
-       while (scr.PumpEvents())
+       if (input_filename != NULL)
        {
-               view.Render();
-               scr.Present();
+               doc.LoadSVG(input_filename);
+       }
+       else 
+       {
+/*             doc.AddBezierData(Bezier(0,0,0,1,1,0));
+               doc.AddBezierData(Bezier(0,0,1,0,0,1));
+               doc.AddBezierData(Bezier(0,0,1,1,1,0));
+               doc.AddBezierData(Bezier(0,1,1,0,0,1));*/
+               
+               stbtt_fontinfo font;
+               FILE *font_file = fopen("DejaVuSansMono.ttf", "rb");
+               fseek(font_file, 0, SEEK_END);
+               size_t font_file_size = ftell(font_file);
+               fseek(font_file, 0, SEEK_SET);
+               unsigned char *font_file_data = (unsigned char*)malloc(font_file_size);
+               SDL_assert(fread(font_file_data, 1, font_file_size, font_file) == font_file_size);
+               fclose(font_file);
+               stbtt_InitFont(&font, font_file_data, 0);
+
+               float font_scale = stbtt_ScaleForPixelHeight(&font, 1);
+               doc.AddFontGlyphAtPoint(&font,'a', Real(font_scale), Real(0), Real(1));  
+               doc.AddFontGlyphAtPoint(&font,'b', Real(font_scale), Real(0.5), Real(1));  
+               doc.AddFontGlyphAtPoint(&font,'c', Real(font_scale), Real(1), Real(1));  
+               doc.AddFontGlyphAtPoint(&font,'d', Real(font_scale), Real(1.5), Real(1));  
+
+               free(font_file_data);
+               
+               
+               for(int x = 0; x < 8; ++x)
+               {
+                       
+                       for (int y = 0; y < 8; ++y)
+                       {
+                               //doc.Add(static_cast<IPDF::ObjectType>((x^y)%3), Rect(0.2+x-4.0,0.2+y-4.0,0.6,0.6));
+                               //doc.Add(BEZIER, Rect(0.2+x-4.0, 0.2+y-4.0, 0.6,0.6), (x^y)%3);
+                       }
+               }
+       /*      doc.Add(BEZIER, Rect(0.1,0.1,0.8,0.8), 0);
+               doc.Add(BEZIER, Rect(0.1,0.1,0.8,0.8), 1);
+               doc.Add(BEZIER, Rect(0.1,0.1,0.8,0.8), 2);
+               doc.Add(BEZIER, Rect(0.1,0.1,0.8,0.8), 3);*/
+               //doc.Add(CIRCLE_FILLED, Rect(0.1,0.1,0.8,0.8), 0);
        }
+       Debug("Start!");
+       Rect bounds(b[0],b[1],b[2],b[3]);
 
+       if (mode == LOOP)
+               MainLoop(doc, bounds, c);
+       else if (mode == OUTPUT_TO_BMP)
+               OverlayBMP(doc, input_bmp, output_bmp, bounds, c);
        return 0;
 }

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