QuadTree should segfault less frequently.
[ipdf/code.git] / src / main.cpp
index 91e362c..d7df87a 100644 (file)
@@ -77,14 +77,14 @@ int main(int argc, char ** argv)
 
        if (input_filename != NULL)
        {
-               doc.Load(input_filename);
+               doc.LoadSVG(input_filename);
        }
        else 
        {
                doc.AddBezierData(Bezier(0,0,0,1,1,0));
-               //doc.AddBezierData(Bezier(0,0,1,0,0,1));
-               //doc.AddBezierData(Bezier(0,0,1,1,1,0));
-               //doc.AddBezierData(Bezier(0,1,1,0,0,1));
+               doc.AddBezierData(Bezier(0,0,1,0,0,1));
+               doc.AddBezierData(Bezier(0,0,1,1,1,0));
+               doc.AddBezierData(Bezier(0,1,1,0,0,1));
                
                
                
@@ -98,6 +98,10 @@ int main(int argc, char ** argv)
                        }
                }
                doc.Add(BEZIER, Rect(0.1,0.1,0.8,0.8), 0);
+               doc.Add(BEZIER, Rect(0.1,0.1,0.8,0.8), 1);
+               doc.Add(BEZIER, Rect(0.1,0.1,0.8,0.8), 2);
+               doc.Add(BEZIER, Rect(0.1,0.1,0.8,0.8), 3);
+               //doc.Add(CIRCLE_FILLED, Rect(0.1,0.1,0.8,0.8), 0);
        }
        Debug("Start!");
        Rect bounds(b[0],b[1],b[2],b[3]);

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