}
-inline void MainLoop(Document & doc, Screen & scr, View & view, int max_frames = -1)
+void MainLoop(Document & doc, Screen & scr, View & view, int max_frames = -1)
{
// order is important... segfaults occur when screen (which inits GL) is not constructed first -_-
DebugScript script;
scr.DebugFontPrint("Doing coordinate transform on the CPU.\n");
}
#endif
+
+ #ifdef TRANSFORM_BEZIERS_TO_PATH
+ scr.DebugFontPrint("Beziers have been transformed to Path\n");
+ #endif
+
+
if (view.UsingGPURendering())
{
scr.DebugFontPrint("Doing rendering using GPU.\n");