Totally FITH everything
[ipdf/code.git] / src / main.h
index 5ca71ef..108e392 100644 (file)
@@ -3,12 +3,16 @@
 #include "document.h"
 #include "view.h"
 #include "screen.h"
+#include "debugscript.h"
 #include <unistd.h>
 
 
 using namespace std;
 using namespace IPDF;
 
+
+extern const char *script_filename;
+
 inline void OverlayBMP(Document & doc, const char * input, const char * output, const Rect & bounds = Rect(0,0,1,1), const Colour & c = Colour(0.f,0.f,0.f,1.f))
 {
 
@@ -23,6 +27,7 @@ inline void OverlayBMP(Document & doc, const char * input, const char * output,
 }
 
 // It is the only way.
+// Dear god what have I done
 void RatCatcher(int x, int y, int buttons, int wheel, Screen * scr, View * view)
 {
        static bool oldButtonDown = false;
@@ -52,11 +57,7 @@ void RatCatcher(int x, int y, int buttons, int wheel, Screen * scr, View * view)
        }
        if (buttons)
        {
-               #if REAL >= REAL_RATIONAL
-                       view->Translate(Real(oldx, scr->ViewportWidth()) -Real(x,scr->ViewportWidth()), Real(oldy, scr->ViewportHeight()) - Real(y,scr->ViewportHeight()));
-               #else                   
-                       view->Translate(Real(oldx-x)/Real(scr->ViewportWidth()), Real(oldy-y)/Real(scr->ViewportHeight()));
-               #endif
+               view->Translate(Real(oldx-x)/Real(scr->ViewportWidth()), Real(oldy-y)/Real(scr->ViewportHeight()));
        }
        else
        {
@@ -68,23 +69,24 @@ void RatCatcher(int x, int y, int buttons, int wheel, Screen * scr, View * view)
                
        if (wheel)
        {
-               #if REAL >= REAL_RATIONAL
-                       view->ScaleAroundPoint(Real(x,scr->ViewportWidth()), Real(y,scr->ViewportHeight()), Real(20-wheel, 20));
-               #else
-                       view->ScaleAroundPoint(Real(x)/Real(scr->ViewportWidth()),Real(y)/Real(scr->ViewportHeight()), Real(expf(-wheel/20.f)));
-               #endif
-       
+               view->ScaleAroundPoint(Real(x)/Real(scr->ViewportWidth()),Real(y)/Real(scr->ViewportHeight()), Real(expf(-wheel/20.f)));
        }
 }
 
 
-inline void MainLoop(Document & doc, Screen & scr, View & view)
+void MainLoop(Document & doc, Screen & scr, View & view, int max_frames = -1)
 {
        // order is important... segfaults occur when screen (which inits GL) is not constructed first -_-
+       DebugScript script;
 
        scr.DebugFontInit("fonts/DejaVuSansMono.ttf");
        scr.SetMouseHandler(RatCatcher);
 
+       if (script_filename)
+       {
+               script.Load(script_filename);
+       }
+
        double total_cpu_time = 0;
        double total_gpu_time = 0;
        double total_real_time = 0;
@@ -94,10 +96,11 @@ inline void MainLoop(Document & doc, Screen & scr, View & view)
        clock_gettime(CLOCK_MONOTONIC_RAW, &real_clock_start);
        real_clock_now = real_clock_start;
        double frames = 0;
-       double data_rate = 1; // period between data output to stdout (if <= 0 there will be no output)
+       double data_rate = 0; // period between data output to stdout (if <= 0 there will be no output)
        uint64_t data_points = 0;
        setbuf(stdout, NULL);
-       while (scr.PumpEvents())
+       int frame_number = 0;
+       while (scr.PumpEvents() && (max_frames < 0 || frame_number++ < max_frames))
        {
                real_clock_prev = real_clock_now;
                ++frames;
@@ -106,6 +109,12 @@ inline void MainLoop(Document & doc, Screen & scr, View & view)
                //view.ForceBufferDirty();
                //view.ForceRenderDirty();
 
+               if (script_filename)
+               {
+                       if (script.Execute(&view, &scr))
+                               return;
+               }
+
                view.Render(scr.ViewportWidth(), scr.ViewportHeight());
 
                double cpu_frame = scr.GetLastFrameTimeCPU();
@@ -121,12 +130,23 @@ inline void MainLoop(Document & doc, Screen & scr, View & view)
                        data_points++;
                }
                scr.DebugFontPrintF("Rendered frame %lu\n", (uint64_t)frames);
-               scr.DebugFontPrintF("[CPU] Render took %lf ms (%lf FPS) (total %lf s, avg FPS %lf)\n", cpu_frame*1e3, 1.0/cpu_frame, total_cpu_time,frames/total_cpu_time);
-               scr.DebugFontPrintF("[GPU] Render took %lf ms (%lf FPS) (total %lf s, avg FPS %lf)\n", gpu_frame*1e3, 1.0/gpu_frame, total_gpu_time, frames/total_gpu_time);
-               scr.DebugFontPrintF("[REALTIME] Render+Present+Cruft took %lf ms (%lf FPS) (total %lf s, avg FPS %lf)\n", real_frame*1e3, 1.0/real_frame, total_real_time,frames/total_real_time);
+               scr.DebugFontPrintF("Lazy Rendering = %d\n", view.UsingLazyRendering());
+               if (cpu_frame > 0 && total_cpu_time > 0)
+                       scr.DebugFontPrintF("[CPU] Render took %lf ms (%lf FPS) (total %lf s, avg FPS %lf)\n", cpu_frame*1e3, 1.0/cpu_frame, total_cpu_time,frames/total_cpu_time);
+               if (gpu_frame > 0 && total_gpu_time > 0)
+                       scr.DebugFontPrintF("[GPU] Render took %lf ms (%lf FPS) (total %lf s, avg FPS %lf)\n", gpu_frame*1e3, 1.0/gpu_frame, total_gpu_time, frames/total_gpu_time);
+               if (real_frame > 0 && total_real_time > 0)
+                       scr.DebugFontPrintF("[REALTIME] Render+Present+Cruft took %lf ms (%lf FPS) (total %lf s, avg FPS %lf)\n", real_frame*1e3, 1.0/real_frame, total_real_time,frames/total_real_time);
+
                scr.DebugFontPrintF("View bounds: %s\n", view.GetBounds().Str().c_str());
-               scr.DebugFontPrintF("type of Real == %s\n", g_real_name[REAL]);
+               scr.DebugFontPrintF("type of Real == %s\n", g_real_name[REALTYPE]);
+               //#if REALTYPE == REAL_MPFRCPP
+               //      scr.DebugFontPrintf("Precision: %s\nRounding: %s\n");
+               //#endif 
 
+               #ifdef TRANSFORM_OBJECTS_NOT_VIEW
+               scr.DebugFontPrint("Doing cumulative coordinate transforms on Objects.\n");
+               #else
                if (view.UsingGPUTransform())
                {
                        scr.DebugFontPrint("Doing coordinate transform on the GPU.\n");
@@ -135,6 +155,13 @@ inline void MainLoop(Document & doc, Screen & scr, View & view)
                {
                        scr.DebugFontPrint("Doing coordinate transform on the CPU.\n");
                }
+               #endif
+               
+               #ifdef TRANSFORM_BEZIERS_TO_PATH
+                       scr.DebugFontPrint("Beziers have been transformed to Path\n");
+               #endif
+
+               
                if (view.UsingGPURendering())
                {
                        scr.DebugFontPrint("Doing rendering using GPU.\n");

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