// order is important... segfaults occur when screen (which inits GL) is not constructed first -_-
DebugScript script;
- scr.DebugFontInit("fonts/DejaVuSansMono.ttf", 32);
+ scr.DebugFontInit("fonts/DejaVuSansMono.ttf", 12);
scr.SetMouseHandler(RatCatcher);
if (script_filename)