Add GPU performance queries.
[ipdf/code.git] / src / main.h
index e6100ed..6821399 100644 (file)
@@ -70,7 +70,8 @@ inline void MainLoop(Document & doc, const Rect & bounds = Rect(0,0,1,1), const
        {
                scr.Clear();
                view.Render(scr.ViewportWidth(), scr.ViewportHeight());
-               scr.DebugFontPrintF("[CPU] Render took %lf ms (%lf FPS)\n", (SDL_GetPerformanceCounter() - init_time)* 1000.0/SDL_GetPerformanceFrequency(), SDL_GetPerformanceFrequency()/(SDL_GetPerformanceCounter() - init_time));
+               scr.DebugFontPrintF("[CPU] Render took %lf ms (%lf FPS)\n", (scr.GetLastFrameTimeCPU())* 1000.0, 1.0/scr.GetLastFrameTimeCPU());
+               scr.DebugFontPrintF("[GPU] Render took %lf ms (%lf FPS)\n", (scr.GetLastFrameTimeGPU())* 1000.0, 1.0/scr.GetLastFrameTimeGPU());
                scr.DebugFontPrintF("View bounds: %s\n", view.GetBounds().Str().c_str());
                if (view.UsingGPUTransform())
                {

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