Add GPU performance queries.
[ipdf/code.git] / src / main.h
index e866bc1..6821399 100644 (file)
@@ -13,13 +13,12 @@ inline void OverlayBMP(Document & doc, const char * input, const char * output,
 {
        View view(doc, bounds, c);
        Screen scr;
-       scr.RenderBMP(input);
+       if (input != NULL)
+               scr.RenderBMP(input);
        view.Render();
+       if (output != NULL)
+               scr.ScreenShot(output);
        scr.Present();
-       sleep(5);
-       scr.RenderBMP(input);
-       view.Render();
-       scr.ScreenShot(output);
 }
 
 inline void MainLoop(Document & doc, const Rect & bounds = Rect(0,0,1,1), const Colour & c = Colour(0.f,0.f,0.f,1.f))
@@ -31,6 +30,14 @@ inline void MainLoop(Document & doc, const Rect & bounds = Rect(0,0,1,1), const
        {
                static bool oldButtonDown = false;
                static int oldx, oldy;
+               if (buttons > 1 && !oldButtonDown)
+               {
+                       oldButtonDown = true;
+                       view.ToggleGPUTransform();
+                       oldx = x;
+                       oldy = y;
+                       return;
+               }
                if (buttons && !oldButtonDown)
                {
                        // We're beginning a drag.
@@ -62,9 +69,18 @@ inline void MainLoop(Document & doc, const Rect & bounds = Rect(0,0,1,1), const
        while (scr.PumpEvents())
        {
                scr.Clear();
-               view.Render();
-               scr.DebugFontPrintF("[CPU] Render took %lf ms (%lf FPS)\n", (SDL_GetPerformanceCounter() - init_time)* 1000.0/SDL_GetPerformanceFrequency(), SDL_GetPerformanceFrequency()/(SDL_GetPerformanceCounter() - init_time));
-               scr.DebugFontPrintF("View bounds: (%f, %f) - (%f, %f)\n", view.GetBounds().x, view.GetBounds().y, view.GetBounds().w, view.GetBounds().h);
+               view.Render(scr.ViewportWidth(), scr.ViewportHeight());
+               scr.DebugFontPrintF("[CPU] Render took %lf ms (%lf FPS)\n", (scr.GetLastFrameTimeCPU())* 1000.0, 1.0/scr.GetLastFrameTimeCPU());
+               scr.DebugFontPrintF("[GPU] Render took %lf ms (%lf FPS)\n", (scr.GetLastFrameTimeGPU())* 1000.0, 1.0/scr.GetLastFrameTimeGPU());
+               scr.DebugFontPrintF("View bounds: %s\n", view.GetBounds().Str().c_str());
+               if (view.UsingGPUTransform())
+               {
+                       scr.DebugFontPrint("Doing coordinate transform on the GPU.\n");
+               }
+               else
+               {
+                       scr.DebugFontPrint("Doing coordinate transform on the CPU.\n");
+               }
                scr.Present();
                init_time = SDL_GetPerformanceCounter();
        }

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