Implemented CPU rendering for current ObjectTypes
[ipdf/code.git] / src / main.h
index 02a7451..70997a3 100644 (file)
@@ -11,8 +11,9 @@ using namespace IPDF;
 
 inline void OverlayBMP(Document & doc, const char * input, const char * output, const Rect & bounds = Rect(0,0,1,1), const Colour & c = Colour(0.f,0.f,0.f,1.f))
 {
-       View view(doc, bounds, c);
+
        Screen scr;
+       View view(doc, scr, bounds, c);
        if (input != NULL)
                scr.RenderBMP(input);
        view.Render();
@@ -25,13 +26,13 @@ inline void MainLoop(Document & doc, const Rect & bounds = Rect(0,0,1,1), const
 {
        // order is important... segfaults occur when screen (which inits GL) is not constructed first -_-
        Screen scr;
-       View view(doc,bounds, c);
+       View view(doc,scr, bounds, c);
        scr.DebugFontInit("DejaVuSansMono.ttf");
        scr.SetMouseHandler([&](int x, int y, int buttons, int wheel) // [?] wtf
        {
                static bool oldButtonDown = false;
                static int oldx, oldy;
-               if (buttons > 1 && !oldButtonDown)
+               if (buttons == 3 && !oldButtonDown)
                {
                        oldButtonDown = true;
                        view.ToggleGPUTransform();
@@ -39,6 +40,13 @@ inline void MainLoop(Document & doc, const Rect & bounds = Rect(0,0,1,1), const
                        oldy = y;
                        return;
                }
+               if (buttons == 2 && !oldButtonDown)
+               {
+                       oldButtonDown = true;
+                       view.ToggleGPURendering();
+                       oldx = x;
+                       oldy = y;
+               }
                if (buttons && !oldButtonDown)
                {
                        // We're beginning a drag.

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