Added a profiler, which outputs time taken and calls to various functions.
[ipdf/code.git] / src / main.h
index b0c7a47..75c4b18 100644 (file)
@@ -4,6 +4,7 @@
 #include "view.h"
 #include "screen.h"
 #include "debugscript.h"
+#include "profiler.h"
 #include <unistd.h>
 
 
@@ -74,27 +75,43 @@ void RatCatcher(int x, int y, int buttons, int wheel, Screen * scr, View * view)
 }
 
 
-inline void MainLoop(Document & doc, Screen & scr, View & view, int max_frames = -1)
+void MainLoop(Document & doc, Screen & scr, View & view, int max_frames = -1)
 {
        // order is important... segfaults occur when screen (which inits GL) is not constructed first -_-
-       DebugScript script;
+       
 
-       scr.DebugFontInit("fonts/DejaVuSansMono.ttf");
+       //scr.DebugFontInit("fonts/DejaVuSansMono.ttf", 12);
+       scr.DebugFontInit("fonts/DejaVuSansMono.ttf", 18);
        scr.SetMouseHandler(RatCatcher);
 
-       if (script_filename)
+       ifstream tmp;
+       istream * script_input = NULL;
+       if (script_filename != NULL)
        {
-               script.Load(script_filename);
+               if (strcmp(script_filename, "stdin") == 0)
+                       script_input = &cin;
+               else
+               {
+                       tmp.open(script_filename);
+                       script_input = &tmp;
+               }
        }
+       DebugScript script(script_input);
 
        double total_cpu_time = 0;
        double total_gpu_time = 0;
        double total_real_time = 0;
+
+       // MINGW doesn't support a lot of ctime stuff here
+       #ifndef __MINGW32__     
        struct timespec real_clock_start;
        struct timespec real_clock_now;
        struct timespec real_clock_prev;
        clock_gettime(CLOCK_MONOTONIC_RAW, &real_clock_start);
        real_clock_now = real_clock_start;
+       #endif
+
+
        double frames = 0;
        double data_rate = 0; // period between data output to stdout (if <= 0 there will be no output)
        uint64_t data_points = 0;
@@ -102,9 +119,13 @@ inline void MainLoop(Document & doc, Screen & scr, View & view, int max_frames =
        int frame_number = 0;
        while (scr.PumpEvents() && (max_frames < 0 || frame_number++ < max_frames))
        {
+               #ifndef __MINGW32__
                real_clock_prev = real_clock_now;
+               #endif
                ++frames;
+               g_profiler.BeginZone("scr.Clear()");
                scr.Clear();
+               g_profiler.EndZone();
                //view.ForceBoundsDirty();
                //view.ForceBufferDirty();
                //view.ForceRenderDirty();
@@ -115,30 +136,48 @@ inline void MainLoop(Document & doc, Screen & scr, View & view, int max_frames =
                                return;
                }
 
+               g_profiler.BeginZone("view.Render");
                view.Render(scr.ViewportWidth(), scr.ViewportHeight());
+               g_profiler.EndZone();
 
                double cpu_frame = scr.GetLastFrameTimeCPU();
                double gpu_frame = scr.GetLastFrameTimeGPU();
+               total_cpu_time += cpu_frame; total_gpu_time += gpu_frame;
+               
+               #ifndef __MINGW32__
                clock_gettime(CLOCK_MONOTONIC_RAW, &real_clock_now);
                double real_frame = (real_clock_now.tv_sec - real_clock_prev.tv_sec) + 1e-9*(real_clock_now.tv_nsec - real_clock_prev.tv_nsec);
-
-
-               total_real_time += real_frame; total_cpu_time += cpu_frame; total_gpu_time += gpu_frame;
+               #else
+               double real_frame = cpu_frame;
+               #endif
+               
+               total_real_time += real_frame; 
                if (data_rate > 0 && total_real_time > data_rate*(data_points+1)) 
                {
                        printf("%lu\t%f\t%f\t%f\t%f\t%f\t%f\n", (long unsigned int)frames, total_real_time, total_cpu_time, total_gpu_time, real_frame, cpu_frame, gpu_frame);
                        data_points++;
                }
+               
+
+               
+
+               scr.DebugFontPrintF("Top Left: (%s,%s)\n", Str(view.GetBounds().x).c_str(),Str(view.GetBounds().y).c_str());
+               scr.DebugFontPrintF("Width: %s\n", Str(view.GetBounds().w).c_str());
+               scr.DebugFontPrintF("Zoom: %s %%\n", Str(VReal(100)/VReal(view.GetBounds().w)).c_str());
+               //scr.DebugFontPrintF("Similar size: %s\n", HumanScale(view.GetBounds().w * VReal(22e-3)));
+               
+               #if 0
                scr.DebugFontPrintF("Rendered frame %lu\n", (uint64_t)frames);
                scr.DebugFontPrintF("Lazy Rendering = %d\n", view.UsingLazyRendering());
                if (cpu_frame > 0 && total_cpu_time > 0)
                        scr.DebugFontPrintF("[CPU] Render took %lf ms (%lf FPS) (total %lf s, avg FPS %lf)\n", cpu_frame*1e3, 1.0/cpu_frame, total_cpu_time,frames/total_cpu_time);
                if (gpu_frame > 0 && total_gpu_time > 0)
                        scr.DebugFontPrintF("[GPU] Render took %lf ms (%lf FPS) (total %lf s, avg FPS %lf)\n", gpu_frame*1e3, 1.0/gpu_frame, total_gpu_time, frames/total_gpu_time);
+               
                if (real_frame > 0 && total_real_time > 0)
-                       scr.DebugFontPrintF("[REALTIME] Render+Present+Cruft took %lf ms (%lf FPS) (total %lf s, avg FPS %lf)\n", real_frame*1e3, 1.0/real_frame, total_real_time,frames/total_real_time);
+                       scr.DebugFontPrintF("[REALTIME] Render took %lf ms (%lf FPS) (total %lf s, avg FPS %lf)\n", real_frame*1e3, 1.0/real_frame, total_real_time,frames/total_real_time);
 
-               scr.DebugFontPrintF("View bounds: %s\n", view.GetBounds().Str().c_str());
+               //scr.DebugFontPrintF("View bounds: %s\n", view.GetBounds().Str().c_str());
                scr.DebugFontPrintF("type of Real == %s\n", g_real_name[REALTYPE]);
                //#if REALTYPE == REAL_MPFRCPP
                //      scr.DebugFontPrintf("Precision: %s\nRounding: %s\n");
@@ -170,6 +209,11 @@ inline void MainLoop(Document & doc, Screen & scr, View & view, int max_frames =
                {
                        scr.DebugFontPrint("Doing rendering using CPU.\n");
                }
+               #endif // 0
+               
+               g_profiler.BeginZone("scr.Present()");
                scr.Present();
+               g_profiler.EndZone();
+               g_profiler.EndFrame();
        }
 }

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