Real that uses Fast2Sum for addition
[ipdf/code.git] / src / main.h
index 63c68b3..7d586ce 100644 (file)
@@ -3,19 +3,41 @@
 #include "document.h"
 #include "view.h"
 #include "screen.h"
+#include <unistd.h>
 
 
 using namespace std;
 using namespace IPDF;
 
-inline void MainLoop(Document & doc)
+inline void OverlayBMP(Document & doc, const char * input, const char * output, const Rect & bounds = Rect(0,0,1,1), const Colour & c = Colour(0.f,0.f,0.f,1.f))
 {
-       View view(doc);
+       View view(doc, bounds, c);
        Screen scr;
+       if (input != NULL)
+               scr.RenderBMP(input);
+       view.Render();
+       if (output != NULL)
+               scr.ScreenShot(output);
+       scr.Present();
+}
+
+inline void MainLoop(Document & doc, const Rect & bounds = Rect(0,0,1,1), const Colour & c = Colour(0.f,0.f,0.f,1.f))
+{
+       View view(doc,bounds, c);
+       Screen scr;
+       scr.DebugFontInit("DejaVuSansMono.ttf");
        scr.SetMouseHandler([&](int x, int y, int buttons, int wheel) // [?] wtf
        {
                static bool oldButtonDown = false;
                static int oldx, oldy;
+               if (buttons > 1 && !oldButtonDown)
+               {
+                       oldButtonDown = true;
+                       view.ToggleGPUTransform();
+                       oldx = x;
+                       oldy = y;
+                       return;
+               }
                if (buttons && !oldButtonDown)
                {
                        // We're beginning a drag.
@@ -43,9 +65,22 @@ inline void MainLoop(Document & doc)
        }
        );
 
+       double init_time = SDL_GetPerformanceCounter();
        while (scr.PumpEvents())
        {
+               scr.Clear();
                view.Render();
+               scr.DebugFontPrintF("[CPU] Render took %lf ms (%lf FPS)\n", (SDL_GetPerformanceCounter() - init_time)* 1000.0/SDL_GetPerformanceFrequency(), SDL_GetPerformanceFrequency()/(SDL_GetPerformanceCounter() - init_time));
+               scr.DebugFontPrintF("View bounds: %s\n", view.GetBounds().Str().c_str());
+               if (view.UsingGPUTransform())
+               {
+                       scr.DebugFontPrint("Doing coordinate transform on the GPU.\n");
+               }
+               else
+               {
+                       scr.DebugFontPrint("Doing coordinate transform on the CPU.\n");
+               }
                scr.Present();
+               init_time = SDL_GetPerformanceCounter();
        }
 }

UCC git Repository :: git.ucc.asn.au