}
-inline void MainLoop(Document & doc, const Rect & bounds = Rect(0,0,1,1), const Colour & c = Colour(0.f,0.f,0.f,1.f))
+inline void MainLoop(Document & doc, Screen & scr, View & view)
{
// order is important... segfaults occur when screen (which inits GL) is not constructed first -_-
- Screen scr;
- View view(doc,scr, bounds, c);
+
scr.DebugFontInit("DejaVuSansMono.ttf");
scr.SetMouseHandler(RatCatcher);