}
-inline void MainLoop(Document & doc, const Rect & bounds = Rect(0,0,1,1), const Colour & c = Colour(0.f,0.f,0.f,1.f))
+inline void MainLoop(Document & doc, Screen & scr, View & view)
{
// order is important... segfaults occur when screen (which inits GL) is not constructed first -_-
- Screen scr;
- View view(doc,scr, bounds, c);
+
scr.DebugFontInit("DejaVuSansMono.ttf");
scr.SetMouseHandler(RatCatcher);
total_real_time += real_frame; total_cpu_time += cpu_frame; total_gpu_time += gpu_frame;
if (data_rate > 0 && total_real_time > data_rate*(data_points+1))
{
- printf("%lu\t%f\t%f\t%f\t%f\t%f\t%f\n", (uint64_t)frames, total_real_time, total_cpu_time, total_gpu_time, real_frame, cpu_frame, gpu_frame);
+ printf("%lu\t%f\t%f\t%f\t%f\t%f\t%f\n", (long unsigned int)frames, total_real_time, total_cpu_time, total_gpu_time, real_frame, cpu_frame, gpu_frame);
data_points++;
}
scr.DebugFontPrintF("Rendered frame %lu\n", (uint64_t)frames);