while (scr.PumpEvents())
{
scr.Clear();
- view.Render();
+ view.Render(scr.ViewportWidth(), scr.ViewportHeight());
scr.DebugFontPrintF("[CPU] Render took %lf ms (%lf FPS)\n", (SDL_GetPerformanceCounter() - init_time)* 1000.0/SDL_GetPerformanceFrequency(), SDL_GetPerformanceFrequency()/(SDL_GetPerformanceCounter() - init_time));
scr.DebugFontPrintF("View bounds: %s\n", view.GetBounds().Str().c_str());
if (view.UsingGPUTransform())