using namespace std;
using namespace IPDF;
-inline void OverlayBMP(Document & doc, const char * filename, const Rect & bounds = Rect(0,0,1,1), const Colour & c = Colour(0.f,0.f,0.f,1.f))
+inline void OverlayBMP(Document & doc, const char * input, const char * output, const Rect & bounds = Rect(0,0,1,1), const Colour & c = Colour(0.f,0.f,0.f,1.f))
{
View view(doc, bounds, c);
Screen scr;
- //view.Render();
- scr.RenderBMP(filename);
+ scr.RenderBMP(input);
+ view.Render();
scr.Present();
- //MainLoop(doc, bounds, c);
- sleep(3);
- scr.ScreenShot(filename);
+ sleep(5);
+ scr.RenderBMP(input);
+ view.Render();
+ scr.ScreenShot(output);
}
inline void MainLoop(Document & doc, const Rect & bounds = Rect(0,0,1,1), const Colour & c = Colour(0.f,0.f,0.f,1.f))
{
View view(doc,bounds, c);
Screen scr;
+ scr.DebugFontInit("DejaVuSansMono.ttf");
scr.SetMouseHandler([&](int x, int y, int buttons, int wheel) // [?] wtf
{
static bool oldButtonDown = false;
}
);
+ double init_time = SDL_GetPerformanceCounter();
while (scr.PumpEvents())
{
+ scr.Clear();
view.Render();
+ scr.DebugFontPrintF("[CPU] Render took %lf ms (%lf FPS)\n", (SDL_GetPerformanceCounter() - init_time)* 1000.0/SDL_GetPerformanceFrequency(), SDL_GetPerformanceFrequency()/(SDL_GetPerformanceCounter() - init_time));
+ scr.DebugFontPrintF("View bounds: (%f, %f) - (%f, %f)\n", view.GetBounds().x, view.GetBounds().y, view.GetBounds().w, view.GetBounds().h);
scr.Present();
+ init_time = SDL_GetPerformanceCounter();
}
}