QuadTree should segfault less frequently.
[ipdf/code.git] / src / objectrenderer.cpp
index 76955a6..8b3b7e4 100644 (file)
@@ -281,8 +281,8 @@ void BezierRenderer::PrepareBezierGPUBuffer(const Objects& objects)
        {
                GPUBezierCoeffs coeffs = {
                        Float(bez->x0), Float(bez->y0),
-                       Float(bez->x1 - bez->x0), Float(bez->y1 - bez->y0),
-                       Float(bez->x2 - bez->x0), Float(bez->y2 - bez->y0)
+                       Float(bez->x1), Float(bez->y1),
+                       Float(bez->x2), Float(bez->y2)
                        };
                builder.Add(coeffs);
        }

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