Fix compiling with non doubles
[ipdf/code.git] / src / objectrenderer.cpp
index f2f0fdd..a6bb77d 100644 (file)
@@ -219,8 +219,8 @@ ObjectRenderer::PixelPoint ObjectRenderer::CPUPointLocation(const Vec2 & point,
 {
        // hack...
        Rect result = view.TransformToViewCoords(Rect(point.x, point.y,1,1));
-       int64_t x = result.x*target.w;
-       int64_t y = result.y*target.h;
+       int64_t x = Int64(result.x*target.w);
+       int64_t y = Int64(result.y*target.h);
        return PixelPoint(x,y);
 }
        
@@ -239,7 +239,7 @@ void BezierRenderer::RenderBezierOnCPU(unsigned i, Objects & objects, const View
                ObjectRenderer::RenderLineOnCPU(pix_bounds.x+pix_bounds.w, pix_bounds.y, pix_bounds.x+pix_bounds.w, pix_bounds.y+pix_bounds.h, target, Colour(0,255,0,0));
        }
        
-       unsigned blen = min(max(2U, (unsigned)(target.w/view.GetBounds().w)), 
+       unsigned blen = min(max(2U, (unsigned)Int64(Real(target.w)/view.GetBounds().w)), 
                        min((unsigned)(pix_bounds.w+pix_bounds.h)/4 + 1, 100U));
                
                // DeCasteljau Divide the Bezier
@@ -260,7 +260,7 @@ void BezierRenderer::RenderBezierOnCPU(unsigned i, Objects & objects, const View
        while (divisions.size() > 0)
        {
                Bezier & current = divisions.front();
-               RenderLineOnCPU(current.x0, current.y0, current.x3, current.y3, target, c);
+               RenderLineOnCPU(Int64(current.x0), Int64(current.y0), Int64(current.x3), Int64(current.y3), target, c);
                divisions.pop();
        }               
 }

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