Use Gmprat for Path bounds with TRANSFORM_BEZIERS_TO_PATH
[ipdf/code.git] / src / objectrenderer.h
index 9ea8a12..85a413b 100644 (file)
@@ -10,6 +10,7 @@
 #include "graphicsbuffer.h"
 #include "shaderprogram.h"
 #include "bufferbuilder.h"
 #include "graphicsbuffer.h"
 #include "shaderprogram.h"
 #include "bufferbuilder.h"
+#include <cstdint>
 
 #define BEZIER_CPU_DECASTELJAU
 
 
 #define BEZIER_CPU_DECASTELJAU
 
@@ -76,7 +77,7 @@ namespace IPDF
                        struct PixelBounds
                        {
                                int64_t x; int64_t y; int64_t w; int64_t h;
                        struct PixelBounds
                        {
                                int64_t x; int64_t y; int64_t w; int64_t h;
-                               PixelBounds(const Rect & bounds) : x(Double(bounds.x)), y(Double(bounds.y)), w(Double(bounds.w)), h(Double(bounds.h)) {}
+                               PixelBounds(const Rect & bounds);
                        };
                        
                        typedef std::pair<int64_t, int64_t> PixelPoint;
                        };
                        
                        typedef std::pair<int64_t, int64_t> PixelPoint;

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