- #ifdef TRANSFORM_BEZIERS_TO_PATH
- return Rect(Real(x.ToDouble()), Real(y.ToDouble()), Real(w.ToDouble()), Real(h.ToDouble()));
- #else
- return Rect(m_left.x, m_top.y, m_right.x-m_left.x, m_bottom.y-m_top.y);
- #endif
+ return Rect(m_left.x, m_top.y, m_right.x-m_left.x, m_bottom.y-m_top.y);