Use Gmprat for Path bounds with TRANSFORM_BEZIERS_TO_PATH
[ipdf/code.git] / src / path.h
index 7eb8dee..eb2b7b7 100644 (file)
@@ -9,7 +9,9 @@
 #ifdef QUADTREE_DISABLED
 
 #define TRANSFORM_BEZIERS_TO_PATH
 #ifdef QUADTREE_DISABLED
 
 #define TRANSFORM_BEZIERS_TO_PATH
-
+#ifdef TRANSFORM_BEZIERS_TO_PATH
+#include "gmprat.h"
+#endif
 
 #endif
 
 
 #endif
 
@@ -35,7 +37,7 @@ namespace IPDF
        {
                Path(Objects & objects, unsigned _start, unsigned _end, const Colour & _fill = Colour(128,128,128,255), const Colour & _stroke = Colour(0,0,0,0));
                
        {
                Path(Objects & objects, unsigned _start, unsigned _end, const Colour & _fill = Colour(128,128,128,255), const Colour & _stroke = Colour(0,0,0,0));
                
-               Rect SolveBounds(const Objects & objects) const;
+               Rect SolveBounds(const Objects & objects);
                Rect & GetBounds(Objects & objects);
                std::vector<Vec2> & FillPoints(const Objects & objects, const View & view);
                
                Rect & GetBounds(Objects & objects);
                std::vector<Vec2> & FillPoints(const Objects & objects, const View & view);
                
@@ -53,6 +55,13 @@ namespace IPDF
                
                std::vector<Vec2> m_fill_points;
                
                
                std::vector<Vec2> m_fill_points;
                
+               #ifdef TRANSFORM_BEZIERS_TO_PATH
+               Gmprat x;
+               Gmprat y;
+               Gmprat w;
+               Gmprat h;
+               #endif
+               
                Colour m_fill;  // colour to fill with  
                Colour m_stroke; // colour to outline with
        };
                Colour m_fill;  // colour to fill with  
                Colour m_stroke; // colour to outline with
        };

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