#if REAL == REAL_RATIONAL_ARBINT
#include "rational.h"
#include "arbint.h"
+ #include "gmpint.h"
#endif //REAL
namespace IPDF
inline float Float(const Real & r) {return (float)r.ToDouble();}
inline double Double(const Real & r) {return r.ToDouble();}
#elif REAL == REAL_RATIONAL_ARBINT
- typedef Rational<Arbint> Real;
+ #define ARBINT Gmpint // Set to Gmpint or Arbint here
+
+ typedef Rational<ARBINT> Real;
inline float Float(const Real & r) {return (float)r.ToDouble();}
inline double Double(const Real & r) {return r.ToDouble();}
- inline Rational<Arbint> pow(const Rational<Arbint> & a, const Rational<Arbint> & b)
+ inline Rational<ARBINT> pow(const Rational<ARBINT> & a, const Rational<ARBINT> & b)
{
- Arbint P(std::pow(static_cast<double>(a.P), b.ToDouble()));
- Arbint Q(std::pow(static_cast<double>(a.Q), b.ToDouble()));
- return Rational<Arbint>(P,Q);
+ ARBINT P(std::pow(static_cast<double>(a.P), b.ToDouble()));
+ ARBINT Q(std::pow(static_cast<double>(a.Q), b.ToDouble()));
+ return Rational<ARBINT>(P,Q);
}
#else
#error "Type of Real unspecified."