Rect out;
Real w = (view.w == Real(0))?Real(1):view.w;
Real h = (view.h == Real(0))?Real(1):view.h;
- out.x = (r.x - view.x) / w;
- out.y = (r.y - view.y) / h;
- out.w = r.w / w;
- out.h = r.h / h;
+ out.x = (r.x - view.x) / w; //r.x = out.x *w + view.x
+ out.y = (r.y - view.y) / h; // r.y = out.y*h + view.y
+ out.w = r.w / w; // r.w = out.w * w
+ out.h = r.h / h; // r.h = out.h * h
return out;
}