if (pixels == NULL)
Fatal("Failed to allocate %d x %d x 4 = %d pixel array", w, h, w*h*4);
- glReadPixels(0,0,w, h, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
+
+ glReadBuffer(GL_FRONT);
+ glPixelStorei(GL_PACK_ALIGNMENT, 1);
+
+ glReadPixels(0,0,w, h, GL_BGRA, GL_UNSIGNED_BYTE, pixels);
SDL_Surface * surf = SDL_CreateRGBSurfaceFrom(pixels, w, h, 8*4, w*4, 0,0,0,0);
if (surf == NULL)