Merge branch 'master' of git.ucc.asn.au:/ipdf/code
[ipdf/code.git] / src / screen.cpp
index 9687c55..a32b1e2 100644 (file)
@@ -5,61 +5,28 @@
 #include <fcntl.h> // for access(2)
 #include <unistd.h> // for access(2)
 
+#include "bufferbuilder.h"
 #include "shaderprogram.h"
 
-#define BASICTEX_VERT \
-       "#version 140\n"\
-       "#extension GL_ARB_shading_language_420pack : require\n"\
-       "#extension GL_ARB_explicit_attrib_location : require\n"\
-       "\n"\
-       "layout(std140, binding=0) uniform Viewport\n"\
-       "{\n"\
-       "\tfloat width;\n"\
-       "\tfloat height;\n"\
-       "};\n"\
-       "\n"\
-       "layout(location = 0) in vec2 position;\n"\
-       "layout(location = 1) in vec2 tex_coord;\n"\
-       "\n"\
-       "out vec2 fp_tex_coord;\n"\
-       "\n"\
-       "void main()\n"\
-       "{\n"\
-       "\t// Transform to clip coordinates (-1,1, -1,1).\n"\
-       "\tgl_Position.x = (position.x*2/width) - 1;\n"\
-       "\tgl_Position.y = 1 - (position.y*2/height);\n"\
-       "\tgl_Position.z = 0.0;\n"\
-       "\tgl_Position.w = 1.0;\n"\
-       "\tfp_tex_coord = tex_coord;\n"\
-       "}\n"
-
-#define BASICTEX_FRAG \
-       "#version 140\n"\
-       "\n"\
-       "in vec2 fp_tex_coord;\n"\
-       "\n"\
-       "out vec4 output_colour;\n"\
-       "\n"\
-       "uniform sampler2D tex;\n"\
-       "uniform vec4 colour;\n"\
-       "\n"\
-       "void main()\n"\
-       "{\n"\
-       "\toutput_colour = colour;\n"\
-       "\toutput_colour.a = texture(tex, fp_tex_coord).r;\n"\
-       "}\n"
+#define BASICTEX_VERT "shaders/basictex_vert.glsl"
+#define BASICTEX_FRAG "shaders/basictex_frag.glsl"
 
 using namespace IPDF;
 using namespace std;
 
 static void opengl_debug_callback(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* msg, const void *data)
 {
-       Error("OpenGL Error (%d): %s", id, msg);
+       // Don't print out gl Errors we generated.
+       if (source == GL_DEBUG_SOURCE_APPLICATION) return;
+       //Error("OpenGL Error (%d): %s", id, msg);
+       // Spams this message on fglrx, disabling for now because it's damn annoying.
+       // ERROR: opengl_debug_callback (screen.cpp:21) - OpenGL Error (1011): glObjectLabel failed because (depending on the operation) a referenced binding point is empty; a referenced name is not the name of an object; or the given name is otherwise not valid to this operation (GL_INVALID_VALUE)
 }
 
 
 Screen::Screen()
 {
+
        SDL_Init(SDL_INIT_VIDEO);
        m_window = SDL_CreateWindow("IPDF", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
                        800, 600, SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE);
@@ -106,25 +73,32 @@ Screen::Screen()
        glGenVertexArrays(1, &default_vao);
        glBindVertexArray(default_vao);
 
-       //TODO: Error checking.
-       m_texture_prog.AttachVertexProgram(BASICTEX_VERT);
-       m_texture_prog.AttachFragmentProgram(BASICTEX_FRAG);
-       m_texture_prog.Link();
+       m_texture_prog.InitialiseShaders(BASICTEX_VERT, BASICTEX_FRAG);
        m_texture_prog.Use();
 
        // We always want to use the texture bound to texture unit 0.
        GLint texture_uniform_location = m_texture_prog.GetUniformLocation("tex");
        glUniform1i(texture_uniform_location, 0);
 
-       m_colour_uniform_location = m_texture_prog.GetUniformLocation("colour");
+       m_font_prog.InitialiseShaders(BASICTEX_VERT, "shaders/fonttex_frag.glsl");
+       m_font_prog.Use();
+
+       // We always want to use the texture bound to texture unit 0.
+       GLint font_texture_uniform_location = m_font_prog.GetUniformLocation("tex");
+       glUniform1i(font_texture_uniform_location, 0);
+       m_colour_uniform_location = m_font_prog.GetUniformLocation("colour");
 
        m_viewport_ubo.SetUsage(GraphicsBuffer::BufferUsageDynamicDraw);
        m_viewport_ubo.SetType(GraphicsBuffer::BufferTypeUniform);
 
        m_debug_font_atlas = 0;
-
+       m_no_quit_requested = true;
+       m_show_debug_font = true;
+       m_view = NULL;
        ResizeViewport(800, 600);
-
+       
+       
+       
        Clear();
        Present();
        
@@ -157,13 +131,13 @@ void Screen::ResizeViewport(int width, int height)
 bool Screen::PumpEvents()
 {
        SDL_Event evt;
-       bool no_quit_requested = true;
+       
        while (SDL_PollEvent(&evt))
        {
                switch (evt.type)
                {
                case SDL_QUIT:
-                       no_quit_requested = false;
+                       m_no_quit_requested = false;
                        break;
                case SDL_WINDOWEVENT:
                        switch (evt.window.event)
@@ -179,7 +153,7 @@ bool Screen::PumpEvents()
                        m_last_mouse_y = evt.motion.y;
                        if (m_mouse_handler)
                        {
-                               m_mouse_handler(evt.motion.x, evt.motion.y,evt.motion.state, 0);
+                               m_mouse_handler(evt.motion.x, evt.motion.y,evt.motion.state, 0, this, m_view);
                        }
                        break;
                case SDL_MOUSEBUTTONDOWN:
@@ -188,13 +162,13 @@ bool Screen::PumpEvents()
                        m_last_mouse_y = evt.button.y;
                        if (m_mouse_handler)
                        {
-                               m_mouse_handler(evt.button.x, evt.button.y, evt.button.state?evt.button.button:0, 0);
+                               m_mouse_handler(evt.button.x, evt.button.y, evt.button.state?evt.button.button:0, 0, this, m_view);
                        }
                        break;
                case SDL_MOUSEWHEEL:
                        if (m_mouse_handler)
                        {
-                               m_mouse_handler(m_last_mouse_x, m_last_mouse_y, 0, evt.wheel.y);
+                               m_mouse_handler(m_last_mouse_x, m_last_mouse_y, 0, evt.wheel.y, this, m_view);
                        }
                        break;
                case SDL_KEYDOWN:
@@ -212,7 +186,7 @@ bool Screen::PumpEvents()
                        break;
                }
        }
-       return no_quit_requested;
+       return m_no_quit_requested;
 }
 
 void Screen::SetMouseCursor(Screen::MouseCursors cursor)
@@ -256,6 +230,48 @@ double Screen::GetLastFrameTimeGPU() const
        return frame_time_ns/1000000000.0;
 }
 
+void Screen::RenderPixels(int x, int y, int w, int h, uint8_t *pixels) const
+{
+       GLenum texture_format = GL_RGBA;
+
+       m_texture_prog.Use();
+       GraphicsBuffer quad_vertex_buffer;
+       quad_vertex_buffer.SetUsage(GraphicsBuffer::BufferUsageStaticDraw);
+       quad_vertex_buffer.SetType(GraphicsBuffer::BufferTypeVertex);
+       //rectangular texture == 2 triangles
+       GLfloat quad[] = { 
+               0, 0, (float)x, (float)y,
+               1, 0, (float)(x+w), (float)y,
+               0, 1, (float)x, (float)(y+h),
+               1, 1, (float)(x+w), (float)(y+h)
+       };
+       quad_vertex_buffer.Upload(sizeof(GLfloat) * 16, quad);
+       quad_vertex_buffer.Bind();
+       m_viewport_ubo.Bind();
+
+       glUniform4f(m_colour_uniform_location, 1.0f, 1.0f, 1.0f, 1.0f);
+
+       GLuint texID;
+       glGenTextures(1, &texID);
+       glBindTexture(GL_TEXTURE_2D, texID);
+
+       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+
+       glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, texture_format, GL_UNSIGNED_BYTE, pixels);
+
+       glEnableVertexAttribArray(0);
+       glEnableVertexAttribArray(1);
+       glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4*sizeof(float), (void*)(2*sizeof(float)));
+       glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 4*sizeof(float), 0);
+       glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
+       glDisableVertexAttribArray(1);
+       glDisableVertexAttribArray(0);
+
+}
+
 void Screen::ScreenShot(const char * filename) const
 {
        Debug("Attempting to save BMP to file %s", filename);
@@ -308,7 +324,7 @@ void Screen::RenderBMP(const char * filename) const
        int w = bmp->w;
        int h = bmp->h;
 
-       GLenum texture_format
+       GLenum texture_format = GL_RGBA;
        switch (bmp->format->BytesPerPixel)
        {
                case 4: //contains alpha
@@ -330,9 +346,9 @@ void Screen::RenderBMP(const char * filename) const
        quad_vertex_buffer.SetType(GraphicsBuffer::BufferTypeVertex);
        GLfloat quad[] = { 
                0, 0, 0, 0,
-               1, 0, ViewportWidth(), 0,
-               1, 1, ViewportWidth(), ViewportHeight(),
-               0, 1, 0, ViewportHeight()
+               1, 0, (float)ViewportWidth(), 0,
+               1, 1, (float)ViewportWidth(), (float)ViewportHeight(),
+               0, 1, 0, (float)ViewportHeight()
        };
        quad_vertex_buffer.Upload(sizeof(GLfloat) * 16, quad);
        quad_vertex_buffer.Bind();
@@ -370,7 +386,7 @@ void Screen::DebugFontInit(const char *name, float font_size)
        size_t font_file_size = ftell(font_file);
        fseek(font_file, 0, SEEK_SET);
        unsigned char *font_file_data = (unsigned char*)malloc(font_file_size);
-       fread(font_file_data, 1, font_file_size, font_file);
+       SDL_assert(fread(font_file_data, 1, font_file_size, font_file) == font_file_size);
        fclose(font_file);
        stbtt_BakeFontBitmap(font_file_data,0, font_size, font_atlas_data,1024,1024, 32,96, m_debug_font_rects);
        free(font_file_data);
@@ -382,11 +398,13 @@ void Screen::DebugFontInit(const char *name, float font_size)
 
        m_debug_font_vertices.SetUsage(GraphicsBuffer::BufferUsageStreamDraw);
        m_debug_font_vertices.SetType(GraphicsBuffer::BufferTypeVertex);
-       m_debug_font_vertices.Upload(8192, nullptr);
+       m_debug_font_vertices.SetName("m_debug_font_vertices");
+       m_debug_font_vertices.Upload(8192,NULL);
        m_debug_font_vertex_head = 0;
 
        m_debug_font_indices.SetUsage(GraphicsBuffer::BufferUsageStreamDraw);
        m_debug_font_indices.SetType(GraphicsBuffer::BufferTypeIndex);
+       m_debug_font_indices.SetName("m_debug_font_indices");
        m_debug_font_indices.Resize(500);
        m_debug_font_index_head = 0;
 }
@@ -400,13 +418,13 @@ void Screen::DebugFontClear()
 
 void Screen::DebugFontFlush()
 {
-       
+       glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 40, -1, "Screen::DebugFontFlush()");      
                
        glEnable(GL_BLEND);
        glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
        glBindTexture(GL_TEXTURE_2D, m_debug_font_atlas);
 
-       m_texture_prog.Use();
+       m_font_prog.Use();
        m_viewport_ubo.Bind();
        m_debug_font_vertices.Bind();
        m_debug_font_indices.Bind();
@@ -415,8 +433,8 @@ void Screen::DebugFontFlush()
        glEnableVertexAttribArray(1);
        glEnable(GL_PRIMITIVE_RESTART);
        glPrimitiveRestartIndex(65535);
-       glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4*sizeof(float), (void*)(2*sizeof(float)));
-       glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 4*sizeof(float), 0);
+       glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4*sizeof(float), 0);
+       glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 4*sizeof(float), (void*)(2*sizeof(float)));
        glDrawElements(GL_TRIANGLE_STRIP, m_debug_font_index_head, GL_UNSIGNED_SHORT, 0);
        glDisable(GL_PRIMITIVE_RESTART);
        glDisableVertexAttribArray(1);
@@ -424,51 +442,55 @@ void Screen::DebugFontFlush()
 
        glDisable(GL_BLEND);
 
+       m_debug_font_vertices.Invalidate();
+       m_debug_font_indices.Invalidate();
        m_debug_font_vertex_head = 0;
        m_debug_font_index_head = 0;
+
+       glPopDebugGroup();
 }
 
+struct fontvertex
+{
+       float x, y, s, t;
+};
+
 void Screen::DebugFontPrint(const char* str)
 {
-       if (!m_debug_font_atlas) return;
+       if (!m_debug_font_atlas || !m_show_debug_font) return;
+
+       glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 41, -1, "Screen::DebugFontPrint()");
+
+       BufferBuilder<fontvertex> vertexData(m_debug_font_vertices.MapRange(m_debug_font_vertex_head*sizeof(float), m_debug_font_vertices.GetSize() - m_debug_font_vertex_head*sizeof(float), false, true, true), m_debug_font_vertices.GetSize() - m_debug_font_vertex_head*sizeof(float));
+       BufferBuilder<uint16_t> indexData(m_debug_font_indices.MapRange(m_debug_font_index_head*sizeof(uint16_t), m_debug_font_indices.GetSize() - m_debug_font_index_head*sizeof(uint16_t), false, true, true), m_debug_font_indices.GetSize() - m_debug_font_index_head*sizeof(uint16_t));
 
-       float *vertexData = (float*)m_debug_font_vertices.MapRange(m_debug_font_vertex_head*sizeof(float), m_debug_font_vertices.GetSize() - m_debug_font_vertex_head*sizeof(float), false, true, true);
-       uint16_t *indexData = (uint16_t*)m_debug_font_indices.MapRange(m_debug_font_index_head*sizeof(uint16_t), m_debug_font_indices.GetSize() - m_debug_font_index_head*sizeof(uint16_t), false, true, true);
+       size_t baseVertex = m_debug_font_vertex_head/4;
        while (*str) {
-               if ((m_debug_font_vertex_head*sizeof(float) + 16*sizeof(float) >= m_debug_font_vertices.GetSize() ) ||
-                       (m_debug_font_index_head*sizeof(uint16_t) + 5*sizeof(uint16_t) >= m_debug_font_indices.GetSize()))
+               if (!vertexData.Free(4) || !indexData.Free(5))
                {
                        m_debug_font_indices.UnMap();
                        m_debug_font_vertices.UnMap();
                        DebugFontFlush();
                        DebugFontPrint(str);
+                       glPopDebugGroup();
                        return;
                }
-               if (*str >= 32 && *str < 128) {
+               if (*str >= 32 && (unsigned char)(*str) < 128) {
                        stbtt_aligned_quad q;
                        stbtt_GetBakedQuad(m_debug_font_rects, 1024,1024, *str-32, &m_debug_font_x,&m_debug_font_y,&q,1);
-                       *vertexData = q.s0; vertexData++;
-                       *vertexData = q.t0; vertexData++;
-                       *vertexData = q.x0; vertexData++;
-                       *vertexData = q.y0; vertexData++;
-                       *vertexData = q.s1; vertexData++;
-                       *vertexData = q.t0; vertexData++;
-                       *vertexData = q.x1; vertexData++;
-                       *vertexData = q.y0; vertexData++;
-                       *vertexData = q.s1; vertexData++;
-                       *vertexData = q.t1; vertexData++;
-                       *vertexData = q.x1; vertexData++;
-                       *vertexData = q.y1; vertexData++;
-                       *vertexData = q.s0; vertexData++;
-                       *vertexData = q.t1; vertexData++;
-                       *vertexData = q.x0; vertexData++;
-                       *vertexData = q.y1; vertexData++;
-
-                       *indexData = m_debug_font_vertex_head/4; indexData++;
-                       *indexData = m_debug_font_vertex_head/4+1; indexData++;
-                       *indexData = m_debug_font_vertex_head/4+3; indexData++;
-                       *indexData = m_debug_font_vertex_head/4+2; indexData++;
-                       *indexData = 65535; indexData++;
+                       size_t index = vertexData.Add({q.x0, q.y0, q.s0, q.t0});
+                       index += baseVertex;
+                       indexData.Add(index);
+                       index = vertexData.Add({q.x1, q.y0, q.s1, q.t0});
+                       index += baseVertex;
+                       indexData.Add(index);
+                       index = vertexData.Add({q.x0, q.y1, q.s0, q.t1});
+                       index += baseVertex;
+                       indexData.Add(index);
+                       index = vertexData.Add({q.x1, q.y1, q.s1, q.t1});
+                       index += baseVertex;
+                       indexData.Add(index);
+                       indexData.Add(65535);
 
                        m_debug_font_vertex_head += 16;
                        m_debug_font_index_head += 5;
@@ -483,6 +505,7 @@ void Screen::DebugFontPrint(const char* str)
        }
        m_debug_font_indices.UnMap();
        m_debug_font_vertices.UnMap();
+       glPopDebugGroup();
        //DebugFontFlush();
 }
 

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