// Returns 'false' if the program should quit.
bool PumpEvents();
+ // Clears the screen to a given colour.
+ void Clear(float r=1.0, float g=1.0, float b=1.0, float a=1.0);
+
// Finishes rendering a frame, and presents it on the screen.
void Present();
// Get the current width/height of the window's viewport.
- int ViewportWidth() { return m_viewport_width; }
- int ViewportHeight() { return m_viewport_height; }
+ int ViewportWidth() const { return m_viewport_width; }
+ int ViewportHeight() const { return m_viewport_height; }
// Handle mouse input.
typedef std::function<void(int x, int y, int button, int wheel)> MouseHandler;
CursorHand
};
void SetMouseCursor(MouseCursors cursor);
+
+ void ScreenShot(const char * filename) const;
+ void RenderBMP(const char * filename) const;
private:
void ResizeViewport(int width, int height);
MouseHandler m_mouse_handler;
+ int m_last_mouse_x;
+ int m_last_mouse_y;
int m_viewport_width;
int m_viewport_height;