#include "stb_truetype.h"
#include "graphicsbuffer.h"
+#include "shaderprogram.h"
namespace IPDF
{
int m_viewport_height;
SDL_Window *m_window;
SDL_GLContext m_gl_context;
+ ShaderProgram m_texture_prog;
+ GLint m_colour_uniform_location;
+ GraphicsBuffer m_viewport_ubo;
stbtt_bakedchar m_debug_font_rects[96];
unsigned int m_debug_font_atlas;
float m_debug_font_x;